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This can be set in Xcode via $PROJECT/$TARGET -> Build Settings -> Build Options -> User Script Sandboxing.
Presently it's disabled within all Toolkit projects & targets except for the test runner as there're access control issues stemming from the way we consume SwiftLint. We'd need to manage input/output files and file lists in the lint sources scripts to avoid build errors.
Once #191 is complete and SwiftLint is implemented as a package plugin we should be able to enable User Script Sandboxing without issue.
The text was updated successfully, but these errors were encountered:
As of Xcode 15 User Script Sandboxing is enabled in new projects by default.
This can be set in Xcode via $PROJECT/$TARGET -> Build Settings -> Build Options -> User Script Sandboxing.
Presently it's disabled within all Toolkit projects & targets except for the test runner as there're access control issues stemming from the way we consume SwiftLint. We'd need to manage input/output files and file lists in the lint sources scripts to avoid build errors.
Once #191 is complete and SwiftLint is implemented as a package plugin we should be able to enable User Script Sandboxing without issue.
The text was updated successfully, but these errors were encountered: