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Inputs are sent when they shouldn't (need to do remote-debugging with ella since I couldnt reproduce this locally)
Editor is sometimes only half the expected size
Resizing sometimes hangs
Replace old Studio only once download is finished
Show warning if StudioCom is desynced (cause the download might fail)
Allow manual downloads by checking the checksum of the Studio .zip (and keep it after installing to avoid reinstalls when just Celeste TAS changed)
Start and stop folding region if comment isn't empty
Fix in-Studio total frame count not accounting commands (Should probably pull from the game and then apply diffs instead of trying to calculate it locally? How did Studio v2 do this)
Turn auto-room-indexing into a tri-state for accounting Read files (maingame requires this)
Fix UI layout issues with the settings error dialog on WPF
Fix some UI elements needing a resize before having the correct size
Incrementally pull command data from CelesteTAS instead of duplicating it inside Studio
Some file content is missing when using foldings
Info HUD can fill entire editor (needs scrolling)
Hide username in title bar
Dont ask for discarding scratch file if it doesnt contain any non-neutral inputs
Ignore blank lines when toggling input comments
Open a text file explaining what happened with Studio v2 on first boot (probably only if Celeste Studio.toml exists since that indicates Studio was launched at least once)
Popout buton is disappearing? (Should probably become a tri-state in the preferences)
Custom failure message for Assert commands
Update Read/Play commands if auto-indexing changes labels
TODO
CelesteTAS v3.41.12, Studio v3.6.2
CelesteTAS v3.42.0, Studio v3.7.0
Done
CelesteTAS v3.41.0 / Studio v3.2.0 Roadmap
Celeste Studio.toml
exists since that indicates Studio was launched at least once)Assert
commandsCelesteTAS v3.41.5, Studio v3.4.0
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