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Releases: Exiled-Team/CustomItems

Updated EXILED required version.

01 Mar 17:20
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Pre-release
2.0.1

hmm

Yay, CustomItems API is now in Exiled, wheeee

01 Mar 16:44
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2.0.0

and fixing these, thx stylecop

i hate elevators

23 Feb 18:06
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But SCP-1499 should like them finally.

Also fixed luckycoin causing exceptions after the first round has ended.

hehexd

23 Feb 16:23
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  • Fixed SCP-1499

Updates go brrr

23 Feb 14:46
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  • Fixed LuckyCoin dropping twice when dropped outside of the PD.
  • Fixed TranqGun causing CustomItems in the target's inventory to transform into their normal versions.
  • Fixed Implosion Grenade pulling players through solid objects.
  • Fixed TranqGun, Sniper Rifle and MediGun having effects on damage types other than their own.
  • Fixed SCP-1499 being able to place the player back into the map in an unreachable location after LCZ has been decontaminated or the warhead has detonated.

I'm tinybrain

15 Feb 01:41
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  • Reflect the new CustomItem::GiveItem() overload with an overload for API::GiveItem() aswell.

Bug fixes and stuff

15 Feb 01:32
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Add Check for Player.Camera being null in EMP grenade.
Add additional debug lines.
Make EMP Grenade debug lines observe Debug config.
Fix LuckyCoin OnPickup event handler.
Add overload for CustomItem.GiveItem to allow suppressing ShowMessage()

Time for an actual release brois

10 Feb 03:34
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  • Added XML documentation for NuGet package
  • Added Player.HasCustomItemInHand(out CustomItem)
  • Added Player.HasCustomItem(out IEnumerable)
  • Added Inventory.SyncItemInfo.IsCustomItem(out CustomItem)
  • Added Pickup.IsCustomItem(out CustomItem)

Wheee

08 Feb 18:00
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Wheee Pre-release
Pre-release
  • Fixed Shotgun not damaging SCP's (SCP-106 is still immune to it somehow, not sure, will need to look further)
  • Fixed Lucky Coin spawn locations not being found properly.

Small patch

08 Feb 10:46
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Small patch Pre-release
Pre-release
  • Fixed EMP Grenade SCP-079 interactions.
  • Softened shotgun noises.