diff --git a/HKMP/Game/Client/ClientManager.cs b/HKMP/Game/Client/ClientManager.cs index 5fd35e29..9fbc079e 100644 --- a/HKMP/Game/Client/ClientManager.cs +++ b/HKMP/Game/Client/ClientManager.cs @@ -278,8 +278,6 @@ ModSettings modSettings /// Register the default client commands. /// private void RegisterCommands() { - _commandManager.RegisterCommand(new ConnectCommand(this)); - _commandManager.RegisterCommand(new HostCommand(_serverManager)); _commandManager.RegisterCommand(new AddonCommand(_addonManager, _netClient)); } diff --git a/HKMP/Game/Command/Client/AddonCommand.cs b/HKMP/Game/Command/Client/AddonCommand.cs index 89814b6a..726bae30 100644 --- a/HKMP/Game/Command/Client/AddonCommand.cs +++ b/HKMP/Game/Command/Client/AddonCommand.cs @@ -42,18 +42,24 @@ public void Execute(string[] arguments) { var action = arguments[1]; if (action == "list") { - var message = "Loaded addons: "; - message += string.Join( - ", ", - _addonManager.GetLoadedAddons().Select(addon => { - var msg = $"{addon.GetName()} {addon.GetVersion()}"; - if (addon is TogglableClientAddon {Disabled: true }) { - msg += " (disabled)"; - } - - return msg; - }) - ); + string message; + var addons = _addonManager.GetLoadedAddons(); + if (addons.Count == 0) { + message = "No addons loaded."; + } else { + message = "Loaded addons: "; + message += string.Join( + ", ", + addons.Select(addon => { + var msg = $"{addon.GetName()} {addon.GetVersion()}"; + if (addon is TogglableClientAddon { Disabled: true }) { + msg += " (disabled)"; + } + + return msg; + }) + ); + } UiManager.InternalChatBox.AddMessage(message); return; diff --git a/HKMP/Game/Command/Client/ConnectCommand.cs b/HKMP/Game/Command/Client/ConnectCommand.cs deleted file mode 100644 index 62eb290e..00000000 --- a/HKMP/Game/Command/Client/ConnectCommand.cs +++ /dev/null @@ -1,61 +0,0 @@ -using Hkmp.Api.Command.Client; -using Hkmp.Game.Client; -using Hkmp.Ui; - -namespace Hkmp.Game.Command.Client; - -/// -/// Command for connecting the local user to a server with a given address, port and username. -/// -internal class ConnectCommand : IClientCommand { - /// - public string Trigger => "/connect"; - - /// - public string[] Aliases => new[] { "/disconnect" }; - - /// - /// The client manager instance. - /// - private readonly ClientManager _clientManager; - - public ConnectCommand(ClientManager clientManager) { - _clientManager = clientManager; - } - - /// - public void Execute(string[] arguments) { - var command = arguments[0]; - if (command == Aliases[0]) { - _clientManager.Disconnect(); - UiManager.InternalChatBox.AddMessage("You are disconnected from the server"); - return; - } - - if (arguments.Length != 4) { - SendUsage(); - return; - } - - var address = arguments[1]; - - var portString = arguments[2]; - var parsedPort = int.TryParse(portString, out var port); - if (!parsedPort || port < 1 || port > 99999) { - UiManager.InternalChatBox.AddMessage("Invalid port!"); - return; - } - - var username = arguments[3]; - - _clientManager.Connect(address, port, username); - UiManager.InternalChatBox.AddMessage($"Trying to connect to {address}:{port} as {username}..."); - } - - /// - /// Sends the command usage to the chat box. - /// - private void SendUsage() { - UiManager.InternalChatBox.AddMessage($"Invalid usage: {Trigger}
"); - } -} diff --git a/HKMP/Game/Command/Client/HostCommand.cs b/HKMP/Game/Command/Client/HostCommand.cs deleted file mode 100644 index 2b50d70b..00000000 --- a/HKMP/Game/Command/Client/HostCommand.cs +++ /dev/null @@ -1,64 +0,0 @@ -using System; -using Hkmp.Api.Command.Client; -using Hkmp.Game.Server; -using Hkmp.Ui; - -namespace Hkmp.Game.Command.Client; - -/// -/// Command for controlling local server hosting. -/// -internal class HostCommand : IClientCommand { - /// - public string Trigger => "/host"; - - /// - public string[] Aliases => Array.Empty(); - - /// - /// The server manager instance. - /// - private readonly ServerManager _serverManager; - - public HostCommand(ServerManager serverManager) { - _serverManager = serverManager; - } - - /// - public void Execute(string[] arguments) { - if (arguments.Length < 2) { - SendUsage(); - return; - } - - var action = arguments[1]; - if (action == "start") { - if (arguments.Length != 3) { - SendUsage(); - return; - } - - var portString = arguments[2]; - var parsedPort = int.TryParse(portString, out var port); - if (!parsedPort || port < 1 || port > 99999) { - UiManager.InternalChatBox.AddMessage("Invalid port!"); - return; - } - - _serverManager.Start(port); - UiManager.InternalChatBox.AddMessage($"Started server on port {port}"); - } else if (action == "stop") { - _serverManager.Stop(); - UiManager.InternalChatBox.AddMessage("Stopped server"); - } else { - SendUsage(); - } - } - - /// - /// Sends the command usage to the chat box. - /// - private void SendUsage() { - UiManager.InternalChatBox.AddMessage($"Invalid usage: {Trigger} [port]"); - } -} diff --git a/HKMP/Ui/Chat/ChatBox.cs b/HKMP/Ui/Chat/ChatBox.cs index 90e5d7c5..50a2f850 100644 --- a/HKMP/Ui/Chat/ChatBox.cs +++ b/HKMP/Ui/Chat/ChatBox.cs @@ -7,6 +7,7 @@ using Hkmp.Ui.Resources; using Hkmp.Util; using UnityEngine; +using Logger = Hkmp.Logging.Logger; using Object = UnityEngine.Object; namespace Hkmp.Ui.Chat; @@ -171,19 +172,42 @@ private void CheckKeyBinds(ModSettings modSettings) { } } else if (Input.GetKeyDown(modSettings.OpenChatKey)) { var gameManager = GameManager.instance; + if (gameManager == null) { + Logger.Debug("Could not open chat, GM is null"); + return; + } + + var gameState = gameManager.gameState; + if (gameState != GameState.PLAYING && gameState != GameState.MAIN_MENU) { + Logger.Debug($"Could not open chat, game state is incorrect: {gameState}"); + return; + } + var uiManager = UIManager.instance; + if (uiManager == null) { + Logger.Debug("Could not open chat, UIM is null"); + return; + } + + var uiState = uiManager.uiState; + if (uiState != UIState.PLAYING && uiState != UIState.MAIN_MENU_HOME) { + Logger.Debug($"Could not open chat, UI state is incorrect: {uiState}"); + return; + } + var heroController = HeroController.instance; - if (gameManager == null - || uiManager == null - || gameManager.gameState != GameState.PLAYING - || uiManager.uiState != UIState.PLAYING - // If the hero is charging their nail and chat opens, it will cause a flashing effect - || (heroController != null && heroController.cState.nailCharging) - // If we are in the inventory, opening the chat has side-effects, such as floating - || IsInventoryOpen() - // If we are in a godhome menu, we will soft-lock opening the chat - || IsGodHomeMenuOpen() - ) { + if (heroController != null && heroController.cState.nailCharging) { + Logger.Debug("Could not open chat, player is charging nail"); + return; + } + + if (gameState == GameState.PLAYING && IsInventoryOpen()) { + Logger.Debug("Could not open chat, inventory is open"); + return; + } + + if (IsGodHomeMenuOpen()) { + Logger.Debug("Could not open chat, GodHome menu is open"); return; }