diff --git a/HKMP/Collection/BiLookup.cs b/HKMP/Collection/BiLookup.cs
index 2949ea20..a312da5f 100644
--- a/HKMP/Collection/BiLookup.cs
+++ b/HKMP/Collection/BiLookup.cs
@@ -135,6 +135,14 @@ public bool ContainsSecond(TSecond index) {
return _inverse.ContainsKey(index);
}
+ ///
+ /// Removes all values from the BiLookup.
+ ///
+ public void Clear() {
+ _normal.Clear();
+ _inverse.Clear();
+ }
+
///
public IEnumerator> GetEnumerator() {
return _normal.GetEnumerator();
diff --git a/HKMP/Game/Client/Save/PersistentFsmData.cs b/HKMP/Game/Client/Save/PersistentFsmData.cs
new file mode 100644
index 00000000..d862556e
--- /dev/null
+++ b/HKMP/Game/Client/Save/PersistentFsmData.cs
@@ -0,0 +1,36 @@
+using HutongGames.PlayMaker;
+
+namespace Hkmp.Game.Client.Save;
+
+///
+/// Data class for a persistent item in the scene with the corresponding FsmInt/FsmBool.
+///
+internal class PersistentFsmData {
+ ///
+ /// The persistent item data with the ID and scene name.
+ ///
+ public PersistentItemData PersistentItemData { get; set; }
+
+ ///
+ /// The FSM variable for an integer. Could be null if a boolean is used instead.
+ ///
+ public FsmInt FsmInt { get; set; }
+ ///
+ /// The FSM variable for a boolean. Could be null if an integer is used instead.
+ ///
+ public FsmBool FsmBool { get; set; }
+
+ ///
+ /// The last value for the integer if used.
+ ///
+ public int LastIntValue { get; set; }
+ ///
+ /// The last value for the boolean if used.
+ ///
+ public bool LastBoolValue { get; set; }
+
+ ///
+ /// Whether an int is stored for this data.
+ ///
+ public bool IsInt => FsmInt != null;
+}
diff --git a/HKMP/Game/Client/Save/PersistentItemData.cs b/HKMP/Game/Client/Save/PersistentItemData.cs
new file mode 100644
index 00000000..42ff3a50
--- /dev/null
+++ b/HKMP/Game/Client/Save/PersistentItemData.cs
@@ -0,0 +1,67 @@
+using System;
+
+namespace Hkmp.Game.Client.Save;
+
+///
+/// Data class to identify a persistent item.
+///
+internal class PersistentItemData : IEquatable {
+ ///
+ /// The ID of the item.
+ ///
+ public string Id { get; init; }
+ ///
+ /// The name of the scene of the item.
+ ///
+ public string SceneName { get; init; }
+
+ ///
+ public bool Equals(PersistentItemData other) {
+ if (ReferenceEquals(null, other)) {
+ return false;
+ }
+
+ if (ReferenceEquals(this, other)) {
+ return true;
+ }
+
+ return Id == other.Id && SceneName == other.SceneName;
+ }
+
+ ///
+ public override bool Equals(object obj) {
+ if (ReferenceEquals(null, obj)) {
+ return false;
+ }
+
+ if (ReferenceEquals(this, obj)) {
+ return true;
+ }
+
+ if (obj.GetType() != GetType()) {
+ return false;
+ }
+
+ return Equals((PersistentItemData) obj);
+ }
+
+ ///
+ public override int GetHashCode() {
+ unchecked {
+ return ((Id != null ? Id.GetHashCode() : 0) * 397) ^ (SceneName != null ? SceneName.GetHashCode() : 0);
+ }
+ }
+
+ public static bool operator ==(PersistentItemData left, PersistentItemData right) {
+ return Equals(left, right);
+ }
+
+ public static bool operator !=(PersistentItemData left, PersistentItemData right) {
+ return !Equals(left, right);
+ }
+
+ ///
+ public override string ToString() {
+ return $"({Id}, {SceneName})";
+ }
+}
diff --git a/HKMP/Game/Client/Save/SaveData.cs b/HKMP/Game/Client/Save/SaveData.cs
new file mode 100644
index 00000000..5b0565f4
--- /dev/null
+++ b/HKMP/Game/Client/Save/SaveData.cs
@@ -0,0 +1,133 @@
+using System.Collections.Generic;
+using System.Linq;
+using Hkmp.Collection;
+using Hkmp.Logging;
+using Newtonsoft.Json;
+
+namespace Hkmp.Game.Client.Save;
+
+///
+/// Serializable data class that stores mappings for what scene data should be synchronised and their indices used for networking.
+///
+internal class SaveData {
+ ///
+ /// Dictionary mapping player data values to booleans indicating whether they should be synchronised.
+ ///
+ [JsonProperty("playerData")]
+ public Dictionary PlayerDataBools { get; private set; }
+
+ ///
+ /// Bi-directional lookup that maps save data names and their indices.
+ ///
+ [JsonIgnore]
+ public BiLookup PlayerDataIndices { get; private set; }
+
+ ///
+ /// Deserialized key-value pairs for the geo rock data in the JSON.
+ ///
+#pragma warning disable 0649
+ [JsonProperty("geoRocks")]
+ private readonly List> _geoRockDataValues;
+#pragma warning restore 0649
+
+ ///
+ /// Dictionary mapping geo rock data values to booleans indicating whether they should be synchronised.
+ ///
+ [JsonIgnore]
+ public Dictionary GeoRockDataBools { get; private set; }
+
+ ///
+ /// Bi-directional lookup that maps geo rock names and their indices.
+ ///
+ [JsonIgnore]
+ public BiLookup GeoRockDataIndices { get; private set; }
+
+ ///
+ /// Deserialized key-value pairs for the persistent bool data in the JSON.
+ ///
+#pragma warning disable 0649
+ [JsonProperty("persistentBoolItems")]
+ private readonly List> _persistentBoolsDataValues;
+#pragma warning restore 0649
+
+ ///
+ /// Dictionary mapping persistent bool data values to booleans indicating whether they should be synchronised.
+ ///
+ [JsonIgnore]
+ public Dictionary PersistentBoolDataBools { get; private set; }
+
+ ///
+ /// Bi-directional lookup that maps persistent bool names and their indices.
+ ///
+ [JsonIgnore]
+ public BiLookup PersistentBoolDataIndices { get; private set; }
+
+ ///
+ /// Deserialized key-value pairs for the persistent int data in the JSON.
+ ///
+#pragma warning disable 0649
+ [JsonProperty("persistentIntItems")]
+ private readonly List> _persistentIntDataValues;
+#pragma warning restore 0649
+
+ ///
+ /// Dictionary mapping persistent int data values to booleans indicating whether they should be synchronised.
+ ///
+ [JsonIgnore]
+ public Dictionary PersistentIntDataBools { get; private set; }
+
+ ///
+ /// Bi-directional lookup that maps persistent int names and their indices.
+ ///
+ [JsonIgnore]
+ public BiLookup PersistentIntDataIndices { get; private set; }
+
+ ///
+ /// Initializes the class by converting the deserialized data fields into the various dictionaries and lookups.
+ ///
+ public void Initialize() {
+ if (PlayerDataBools == null) {
+ Logger.Warn("Player data bools for save data is null");
+ return;
+ }
+
+ if (_geoRockDataValues == null) {
+ Logger.Warn("Geo rock data values for save data is null");
+ return;
+ }
+
+ if (_persistentBoolsDataValues == null) {
+ Logger.Warn("Persistent bools data values for save data is null");
+ return;
+ }
+
+ if (_persistentIntDataValues == null) {
+ Logger.Warn("Persistent int data values for save data is null");
+ return;
+ }
+
+ PlayerDataIndices = new BiLookup();
+ ushort index = 0;
+ foreach (var playerDataBool in PlayerDataBools.Keys) {
+ PlayerDataIndices.Add(playerDataBool, index++);
+ }
+
+ GeoRockDataBools = _geoRockDataValues.ToDictionary(kv => kv.Key, kv => kv.Value);
+ GeoRockDataIndices = new BiLookup();
+ foreach (var geoRockData in GeoRockDataBools.Keys) {
+ GeoRockDataIndices.Add(geoRockData, index++);
+ }
+
+ PersistentBoolDataBools = _persistentBoolsDataValues.ToDictionary(kv => kv.Key, kv => kv.Value);
+ PersistentBoolDataIndices = new BiLookup();
+ foreach (var persistentBoolData in PersistentBoolDataBools.Keys) {
+ PersistentBoolDataIndices.Add(persistentBoolData, index++);
+ }
+
+ PersistentIntDataBools = _persistentIntDataValues.ToDictionary(kv => kv.Key, kv => kv.Value);
+ PersistentIntDataIndices = new BiLookup();
+ foreach (var persistentIntData in PersistentIntDataBools.Keys) {
+ PersistentIntDataIndices.Add(persistentIntData, index++);
+ }
+ }
+}
diff --git a/HKMP/Game/Client/Save/SaveManager.cs b/HKMP/Game/Client/Save/SaveManager.cs
index f3c476e2..4dd3ab73 100644
--- a/HKMP/Game/Client/Save/SaveManager.cs
+++ b/HKMP/Game/Client/Save/SaveManager.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
-using Hkmp.Collection;
using Hkmp.Game.Client.Entity;
using Hkmp.Networking.Client;
using Hkmp.Networking.Packet;
@@ -10,7 +9,9 @@
using Hkmp.Util;
using Modding;
using UnityEngine;
+using UnityEngine.SceneManagement;
using Logger = Hkmp.Logging.Logger;
+using Object = UnityEngine.Object;
namespace Hkmp.Game.Client.Save;
@@ -37,38 +38,30 @@ internal class SaveManager {
private readonly EntityManager _entityManager;
///
- /// Dictionary mapping save data values to booleans indicating whether they should be synchronised.
+ /// List of data classes for each FSM that has a persistent int/bool or geo rock attached to it.
///
- private Dictionary _saveDataValues;
+ private readonly List _persistentFsmData;
///
- /// Bi-directional lookup that maps save data names and their indices.
+ /// The save data instances that contains mappings for what to sync and their indices.
///
- private BiLookup _saveDataIndices;
+ private SaveData _saveData;
public SaveManager(NetClient netClient, PacketManager packetManager, EntityManager entityManager) {
_netClient = netClient;
_packetManager = packetManager;
_entityManager = entityManager;
+
+ _persistentFsmData = new List();
}
///
/// Initializes the save manager by loading the save data json.
///
public void Initialize() {
- _saveDataValues = FileUtil.LoadObjectFromEmbeddedJson>(SaveDataFilePath);
- if (_saveDataValues == null) {
- Logger.Warn("Could not load save data json");
- return;
- }
+ _saveData = FileUtil.LoadObjectFromEmbeddedJson(SaveDataFilePath);
+ _saveData.Initialize();
- _saveDataIndices = new BiLookup();
- ushort index = 0;
- foreach (var saveDataName in _saveDataValues.Keys) {
- Logger.Info($"Saving ({saveDataName}, {index}) in bi-lookup");
- _saveDataIndices.Add(saveDataName, index++);
- }
-
ModHooks.SetPlayerBoolHook += OnSetPlayerBoolHook;
ModHooks.SetPlayerFloatHook += OnSetPlayerFloatHook;
ModHooks.SetPlayerIntHook += OnSetPlayerIntHook;
@@ -76,9 +69,12 @@ public void Initialize() {
ModHooks.SetPlayerVariableHook += OnSetPlayerVariableHook;
ModHooks.SetPlayerVector3Hook += OnSetPlayerVector3Hook;
+ UnityEngine.SceneManagement.SceneManager.activeSceneChanged += OnSceneChanged;
+ MonoBehaviourUtil.Instance.OnUpdateEvent += OnUpdate;
+
_packetManager.RegisterClientPacketHandler(ClientPacketId.SaveUpdate, UpdateSaveWithData);
}
-
+
///
/// Callback method for when a boolean is set in the player data.
///
@@ -174,12 +170,12 @@ private void CheckSendSaveUpdate(string name, Func encodeFunc) {
return;
}
- if (!_saveDataValues.TryGetValue(name, out var value) || !value) {
+ if (!_saveData.PlayerDataBools.TryGetValue(name, out var value) || !value) {
Logger.Info($"Not in save data values or false in save data values, not sending save update ({name})");
return;
}
- if (!_saveDataIndices.TryGetValue(name, out var index)) {
+ if (!_saveData.PlayerDataIndices.TryGetValue(name, out var index)) {
Logger.Info($"Cannot find save data index, not sending save update ({name})");
return;
}
@@ -193,63 +189,279 @@ private void CheckSendSaveUpdate(string name, Func encodeFunc) {
}
///
- /// Callback method for when a save update is received.
+ /// Callback method for when the scene changes. Used to check for GeoRock, PersistentInt and PersistentBool
+ /// instances in the scene.
///
- /// The save update that was received.
- private void UpdateSaveWithData(SaveUpdate saveUpdate) {
- if (!_saveDataIndices.TryGetValue(saveUpdate.SaveDataIndex, out var name)) {
- Logger.Warn($"Received save update with unknown index: {saveUpdate.SaveDataIndex}");
- return;
- }
+ /// The old scene.
+ /// The new scene.
+ private void OnSceneChanged(Scene oldScene, Scene newScene) {
+ _persistentFsmData.Clear();
- Logger.Info($"Received save update for index: {saveUpdate.SaveDataIndex}");
+ foreach (var geoRock in Object.FindObjectsOfType()) {
+ var geoRockObject = geoRock.gameObject;
+
+ if (geoRockObject.scene != newScene) {
+ continue;
+ }
- var pd = PlayerData.instance;
+ var persistentItemData = new PersistentItemData {
+ Id = geoRockObject.name,
+ SceneName = global::GameManager.GetBaseSceneName(geoRockObject.scene.name)
+ };
+
+ Logger.Info($"Found Geo Rock in scene: {persistentItemData}");
- var fieldInfo = typeof(PlayerData).GetField(name);
- var type = fieldInfo.FieldType;
- var valueLength = saveUpdate.Value.Length;
+ var fsm = geoRock.GetComponent();
+ var fsmInt = fsm.FsmVariables.GetFsmInt("Hits");
- if (type == typeof(bool)) {
- if (valueLength != 1) {
- Logger.Warn($"Received save update with incorrect value length for bool: {valueLength}");
+ var persistentFsmData = new PersistentFsmData {
+ PersistentItemData = persistentItemData,
+ FsmInt = fsmInt,
+ LastIntValue = fsmInt.Value
+ };
+
+ _persistentFsmData.Add(persistentFsmData);
+ }
+
+ foreach (var persistentBoolItem in Object.FindObjectsOfType()) {
+ var itemObject = persistentBoolItem.gameObject;
+
+ if (itemObject.scene != newScene) {
+ continue;
}
+
+ var persistentItemData = new PersistentItemData {
+ Id = itemObject.name,
+ SceneName = global::GameManager.GetBaseSceneName(itemObject.scene.name)
+ };
- var value = saveUpdate.Value[0] == 1;
+ Logger.Info($"Found persistent bool in scene: {persistentItemData}");
+
+ var fsm = FSMUtility.FindFSMWithPersistentBool(itemObject.GetComponents());
+ var fsmBool = fsm.FsmVariables.GetFsmBool("Activated");
- pd.SetBoolInternal(name, value);
- } else if (type == typeof(float)) {
- if (valueLength != 4) {
- Logger.Warn($"Received save update with incorrect value length for float: {valueLength}");
+ var persistentFsmData = new PersistentFsmData {
+ PersistentItemData = persistentItemData,
+ FsmBool = fsmBool,
+ LastBoolValue = fsmBool.Value
+ };
+
+ _persistentFsmData.Add(persistentFsmData);
+ }
+
+ foreach (var persistentIntItem in Object.FindObjectsOfType()) {
+ var itemObject = persistentIntItem.gameObject;
+
+ if (itemObject.scene != newScene) {
+ continue;
}
+
+ var persistentItemData = new PersistentItemData {
+ Id = itemObject.name,
+ SceneName = global::GameManager.GetBaseSceneName(itemObject.scene.name)
+ };
- var value = BitConverter.ToSingle(saveUpdate.Value, 0);
+ Logger.Info($"Found persistent int in scene: {persistentItemData}");
- pd.SetFloatInternal(name, value);
- } else if (type == typeof(int)) {
- if (valueLength != 4) {
- Logger.Warn($"Received save update with incorrect value length for int: {valueLength}");
+ var fsm = FSMUtility.FindFSMWithPersistentBool(itemObject.GetComponents());
+ var fsmInt = fsm.FsmVariables.GetFsmInt("Value");
+
+ var persistentFsmData = new PersistentFsmData {
+ PersistentItemData = persistentItemData,
+ FsmInt = fsmInt,
+ LastIntValue = fsmInt.Value
+ };
+
+ _persistentFsmData.Add(persistentFsmData);
+ }
+ }
+
+ ///
+ /// Called every unity update. Used to check for changes in the GeoRock/PersistentInt/PersistentBool FSMs.
+ ///
+ private void OnUpdate() {
+ using var enumerator = _persistentFsmData.GetEnumerator();
+
+ while (enumerator.MoveNext()) {
+ var persistentFsmData = enumerator.Current;
+ if (persistentFsmData == null) {
+ continue;
}
+
+ if (persistentFsmData.IsInt) {
+ var value = persistentFsmData.FsmInt.Value;
+ if (value == persistentFsmData.LastIntValue) {
+ continue;
+ }
+
+ persistentFsmData.LastIntValue = value;
+
+ var itemData = persistentFsmData.PersistentItemData;
+
+ Logger.Info($"Value for {itemData} changed to: {value}");
+
+ if (!_entityManager.IsSceneHost) {
+ Logger.Info($"Not scene host, not sending persistent int/geo rock save update ({itemData.Id}, {itemData.SceneName})");
+ continue;
+ }
+
+ if (_saveData.GeoRockDataBools.TryGetValue(itemData, out var shouldSync) && shouldSync) {
+ if (!_saveData.GeoRockDataIndices.TryGetValue(itemData, out var index)) {
+ Logger.Info(
+ $"Cannot find geo rock save data index, not sending save update ({itemData.Id}, {itemData.SceneName})");
+ continue;
+ }
+
+ Logger.Info($"Sending geo rock ({itemData.Id}, {itemData.SceneName}) as save update");
+
+ _netClient.UpdateManager.SetSaveUpdate(
+ index,
+ new[] { (byte) value }
+ );
+ } else if (_saveData.PersistentIntDataBools.TryGetValue(itemData, out shouldSync) && shouldSync) {
+ if (!_saveData.PersistentIntDataIndices.TryGetValue(itemData, out var index)) {
+ Logger.Info(
+ $"Cannot find persistent int save data index, not sending save update ({itemData.Id}, {itemData.SceneName})");
+ continue;
+ }
+
+ Logger.Info($"Sending persistent int ({itemData.Id}, {itemData.SceneName}) as save update");
+
+ _netClient.UpdateManager.SetSaveUpdate(
+ index,
+ new[] { (byte) value }
+ );
+ } else {
+ Logger.Info("Cannot find persistent int/geo rock data bool, not sending save update");
+ }
+ } else {
+ var value = persistentFsmData.FsmBool.Value;
+ if (value == persistentFsmData.LastBoolValue) {
+ continue;
+ }
+
+ persistentFsmData.LastBoolValue = value;
+
+ var itemData = persistentFsmData.PersistentItemData;
+
+ Logger.Info($"Value for {itemData} changed to: {value}");
+
+ if (!_entityManager.IsSceneHost) {
+ Logger.Info($"Not scene host, not sending geo rock save update ({itemData.Id}, {itemData.SceneName})");
+ continue;
+ }
+
+ if (!_saveData.PersistentBoolDataBools.TryGetValue(itemData, out var shouldSync) || !shouldSync) {
+ Logger.Info($"Not in persistent bool save data values or false in save data values, not sending save update ({itemData.Id}, {itemData.SceneName})");
+ continue;
+ }
+
+ if (!_saveData.PersistentBoolDataIndices.TryGetValue(itemData, out var index)) {
+ Logger.Info($"Cannot find persistent bool save data index, not sending save update ({itemData.Id}, {itemData.SceneName})");
+ continue;
+ }
+
+ Logger.Info($"Sending persistent bool ({itemData.Id}, {itemData.SceneName}) as save update");
+
+ _netClient.UpdateManager.SetSaveUpdate(
+ index,
+ BitConverter.GetBytes(value)
+ );
+ }
+ }
+ }
+
+ ///
+ /// Callback method for when a save update is received.
+ ///
+ /// The save update that was received.
+ private void UpdateSaveWithData(SaveUpdate saveUpdate) {
+ Logger.Info($"Received save update for index: {saveUpdate.SaveDataIndex}");
+
+ var pd = PlayerData.instance;
+ var sceneData = SceneData.instance;
+
+ if (_saveData.PlayerDataIndices.TryGetValue(saveUpdate.SaveDataIndex, out var name)) {
+ var fieldInfo = typeof(PlayerData).GetField(name);
+ var type = fieldInfo.FieldType;
+ var valueLength = saveUpdate.Value.Length;
+
+ if (type == typeof(bool)) {
+ if (valueLength != 1) {
+ Logger.Warn($"Received save update with incorrect value length for bool: {valueLength}");
+ }
+
+ var value = saveUpdate.Value[0] == 1;
+
+ pd.SetBoolInternal(name, value);
+ } else if (type == typeof(float)) {
+ if (valueLength != 4) {
+ Logger.Warn($"Received save update with incorrect value length for float: {valueLength}");
+ }
+
+ var value = BitConverter.ToSingle(saveUpdate.Value, 0);
+
+ pd.SetFloatInternal(name, value);
+ } else if (type == typeof(int)) {
+ if (valueLength != 4) {
+ Logger.Warn($"Received save update with incorrect value length for int: {valueLength}");
+ }
+
+ var value = BitConverter.ToInt32(saveUpdate.Value, 0);
+
+ pd.SetIntInternal(name, value);
+ } else if (type == typeof(string)) {
+ var value = Encoding.UTF8.GetString(saveUpdate.Value);
+
+ pd.SetStringInternal(name, value);
+ } else if (type == typeof(Vector3)) {
+ if (valueLength != 12) {
+ Logger.Warn($"Received save update with incorrect value length for vector3: {valueLength}");
+ }
+
+ var value = new Vector3(
+ BitConverter.ToSingle(saveUpdate.Value, 0),
+ BitConverter.ToSingle(saveUpdate.Value, 4),
+ BitConverter.ToSingle(saveUpdate.Value, 8)
+ );
+
+ pd.SetVector3Internal(name, value);
+ }
+ } else if (_saveData.GeoRockDataIndices.TryGetValue(saveUpdate.SaveDataIndex, out var itemData)) {
+ var value = saveUpdate.Value[0];
- var value = BitConverter.ToInt32(saveUpdate.Value, 0);
+ Logger.Info($"Received geo rock save update: {itemData.Id}, {itemData.SceneName}, {value}");
- pd.SetIntInternal(name, value);
- } else if (type == typeof(string)) {
- var value = Encoding.UTF8.GetString(saveUpdate.Value);
+ sceneData.SaveMyState(new GeoRockData {
+ id = itemData.Id,
+ sceneName = itemData.SceneName,
+ hitsLeft = value
+ });
+ } else if (_saveData.PersistentBoolDataIndices.TryGetValue(saveUpdate.SaveDataIndex, out itemData)) {
+ var value = saveUpdate.Value[0] == 1;
+
+ Logger.Info($"Received persistent bool save update: {itemData.Id}, {itemData.SceneName}, {value}");
- pd.SetStringInternal(name, value);
- } else if (type == typeof(Vector3)) {
- if (valueLength != 12) {
- Logger.Warn($"Received save update with incorrect value length for vector3: {valueLength}");
+ sceneData.SaveMyState(new PersistentBoolData {
+ id = itemData.Id,
+ sceneName = itemData.SceneName,
+ activated = value
+ });
+ } else if (_saveData.PersistentIntDataIndices.TryGetValue(saveUpdate.SaveDataIndex, out itemData)) {
+ var value = (int) saveUpdate.Value[0];
+ // Add a special case for the -1 value that some persistent ints might have
+ // 255 is never used in the byte space, so we use it for compact networking
+ if (value == 255) {
+ value = -1;
}
- var value = new Vector3(
- BitConverter.ToSingle(saveUpdate.Value, 0),
- BitConverter.ToSingle(saveUpdate.Value, 4),
- BitConverter.ToSingle(saveUpdate.Value, 8)
- );
+ Logger.Info($"Received persistent int save update: {itemData.Id}, {itemData.SceneName}, {value}");
- pd.SetVector3Internal(name, value);
+ sceneData.SaveMyState(new PersistentIntData {
+ id = itemData.Id,
+ sceneName = itemData.SceneName,
+ value = value
+ });
}
}
}
diff --git a/HKMP/Resource/save-data.json b/HKMP/Resource/save-data.json
index 93269f98..aaad02f7 100644
--- a/HKMP/Resource/save-data.json
+++ b/HKMP/Resource/save-data.json
@@ -1,1276 +1,19169 @@
{
- "heartPieces": false,
- "heartPieceMax": false,
- "geo": false,
- "vesselFragments": false,
- "vesselFragmentMax": false,
- "dreamgateMapPos": false,
- "geoPool": false,
- "hasSpell": false,
- "fireballLevel": false,
- "quakeLevel": false,
- "screamLevel": false,
- "hasNailArt": false,
- "hasCyclone": false,
- "hasDashSlash": false,
- "hasUpwardSlash": false,
- "hasAllNailArts": false,
- "hasDreamNail": false,
- "hasDreamGate": false,
- "dreamNailUpgraded": false,
- "dreamOrbs": false,
- "dreamOrbsSpent": false,
- "dreamGateScene": false,
- "dreamGateX": false,
- "dreamGateY": false,
- "hasDash": false,
- "hasWalljump": false,
- "hasSuperDash": false,
- "hasShadowDash": false,
- "hasAcidArmour": false,
- "hasDoubleJump": false,
- "hasLantern": false,
- "hasTramPass": false,
- "hasQuill": false,
- "hasCityKey": false,
- "hasSlykey": false,
- "gaveSlykey": false,
- "hasWhiteKey": false,
- "usedWhiteKey": false,
- "hasMenderKey": true,
- "hasWaterwaysKey": false,
- "hasSpaKey": false,
- "hasLoveKey": false,
- "hasKingsBrand": false,
- "hasXunFlower": false,
- "ghostCoins": false,
- "ore": false,
- "foundGhostCoin": false,
- "trinket1": false,
- "foundTrinket1": false,
- "trinket2": false,
- "foundTrinket2": false,
- "trinket3": false,
- "foundTrinket3": false,
- "trinket4": false,
- "foundTrinket4": false,
- "noTrinket1": false,
- "noTrinket2": false,
- "noTrinket3": false,
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+ "Value": true
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+ "Value": true
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+ {
+ "Key": {
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+ "sceneName": "Deepnest_30"
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+ "Value": true
+ },
+ {
+ "Key": {
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+ "Value": true
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+ {
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}
\ No newline at end of file