- I’m currently working on Hyperstacks, Undead Citadel & a couple of public frameworks that you can check down below
- 学习中文,当前水平:HSK3
- Ask me about whatever gamedev related thing
- The easiest way to reach me is on Discord, DiscordID
extrys
- If you like my work, consider following 😋
-
Squirrel Bytes
- Albacete
-
10:02
(UTC +01:00) - https://squirrelbytes.com
- @ExtrysGO
- in/extrys
- https://discord.gg/squirrelbytes
Highlights
- Pro
Pinned Loading
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XRMasterHands
XRMasterHands PublicFramework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as buttons for using with the unity's Input System Package
C# 11
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Hybrid-EZS
Hybrid-EZS PublicStreamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.
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Extenject
Extenject PublicForked from modesttree/Zenject
(Extrys' Accepted PR for adding Abstract Signals Feature) Dependency Injection Framework for Unity3D
C# 2
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LightWeightSignalBuses
LightWeightSignalBuses PublicLightweight type-based messaging system for decoupling your code, includes 2 different workflows, the LightWeight and the Interface Compatible one
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UnityCollisionComputer
UnityCollisionComputer PublicMakes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.
C# 5
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NavMeshComponents
NavMeshComponents PublicForked from Unity-Technologies/NavMeshComponents
Extrys' Optimized Modification of the High Level API Components for Runtime NavMesh Building.
C# 2
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