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This repository has been archived by the owner on Aug 15, 2022. It is now read-only.
Trying to add a component that holds a reference to a socket:
type Socket struct {
Connection *websocket.Conn
}
This fails, because it produces code that tries to use *websocket.conn when calling .addSocket(). Also the import statement in the generated game.go is messed up.
The text was updated successfully, but these errors were encountered:
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Trying to add a component that holds a reference to a socket:
This fails, because it produces code that tries to use *websocket.conn when calling .addSocket(). Also the import statement in the generated game.go is messed up.
The text was updated successfully, but these errors were encountered: