-
Notifications
You must be signed in to change notification settings - Fork 0
/
ToolbarWrapper.cs
894 lines (791 loc) · 29.9 KB
/
ToolbarWrapper.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
/*
Copyright (c) 2013-2014, Maik Schreiber
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
// TODO: Change to your plugin's namespace here.
namespace AutoGimbal
{
/**********************************************************\
* --- DO NOT EDIT BELOW THIS COMMENT --- *
* *
* This file contains classes and interfaces to use the *
* Toolbar Plugin without creating a hard dependency on it. *
* *
* There is nothing in this file that needs to be edited *
* by hand. *
* *
* --- DO NOT EDIT BELOW THIS COMMENT --- *
\**********************************************************/
/// <summary>
/// The global tool bar manager.
/// </summary>
public partial class ToolbarManager : IToolbarManager
{
/// <summary>
/// Whether the Toolbar Plugin is available.
/// </summary>
public static bool ToolbarAvailable
{
get
{
if (toolbarAvailable == null)
{
toolbarAvailable = Instance != null;
}
return (bool)toolbarAvailable;
}
}
/// <summary>
/// The global tool bar manager instance.
/// </summary>
public static IToolbarManager Instance
{
get
{
if ((toolbarAvailable != false) && (instance_ == null))
{
Type type = ToolbarTypes.getType("Toolbar.ToolbarManager");
if (type != null)
{
object realToolbarManager = ToolbarTypes.getStaticProperty(type, "Instance").GetValue(null, null);
instance_ = new ToolbarManager(realToolbarManager);
}
}
return instance_;
}
}
}
#region interfaces
/// <summary>
/// A toolbar manager.
/// </summary>
public interface IToolbarManager
{
/// <summary>
/// Adds a new button.
/// </summary>
/// <remarks>
/// To replace an existing button, just add a new button using the old button's namespace and ID.
/// Note that the new button will inherit the screen position of the old button.
/// </remarks>
/// <param name="ns">The new button's namespace. This is usually the plugin's name. Must not include special characters like '.'</param>
/// <param name="id">The new button's ID. This ID must be unique across all buttons in the namespace. Must not include special characters like '.'</param>
/// <returns>The button created.</returns>
IButton add(string ns, string id);
}
/// <summary>
/// Represents a clickable button.
/// </summary>
public interface IButton
{
/// <summary>
/// The text displayed on the button. Set to null to hide text.
/// </summary>
/// <remarks>
/// The text can be changed at any time to modify the button's appearance. Note that since this will also
/// modify the button's size, this feature should be used sparingly, if at all.
/// </remarks>
/// <seealso cref="TexturePath"/>
string Text
{
set;
get;
}
/// <summary>
/// The color the button text is displayed with. Defaults to Color.white.
/// </summary>
/// <remarks>
/// The text color can be changed at any time to modify the button's appearance.
/// </remarks>
Color TextColor
{
set;
get;
}
/// <summary>
/// The path of a texture file to display an icon on the button. Set to null to hide icon.
/// </summary>
/// <remarks>
/// <para>
/// A texture path on a button will have precedence over text. That is, if both text and texture path
/// have been set on a button, the button will show the texture, not the text.
/// </para>
/// <para>
/// The texture size must not exceed 24x24 pixels.
/// </para>
/// <para>
/// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix.
/// Valid example: MyAddon/Textures/icon_mybutton
/// </para>
/// <para>
/// The texture path can be changed at any time to modify the button's appearance.
/// </para>
/// </remarks>
/// <seealso cref="Text"/>
string TexturePath
{
set;
get;
}
/// <summary>
/// The button's tool tip text. Set to null if no tool tip is desired.
/// </summary>
/// <remarks>
/// Tool Tip Text Should Always Use Headline Style Like This.
/// </remarks>
string ToolTip
{
set;
get;
}
/// <summary>
/// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>.
/// </summary>
/// <remarks>
/// Setting this property to true does not affect the player's ability to hide the button using the configuration.
/// Conversely, setting this property to false does not enable the player to show the button using the configuration.
/// </remarks>
bool Visible
{
set;
get;
}
/// <summary>
/// Determines this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.
/// </summary>
/// <remarks>
/// The return value from IVisibility.Visible is subject to the same rules as outlined for
/// <see cref="Visible"/>.
/// </remarks>
IVisibility Visibility
{
set;
get;
}
/// <summary>
/// Whether this button is currently effectively visible or not. This is a combination of
/// <see cref="Visible"/> and <see cref="Visibility"/>.
/// </summary>
/// <remarks>
/// Note that the toolbar is not visible in certain game scenes, for example the loading screens. This property
/// does not reflect button invisibility in those scenes. In addition, this property does not reflect the
/// player's configuration of the button's visibility.
/// </remarks>
bool EffectivelyVisible
{
get;
}
/// <summary>
/// Whether this button is currently enabled (clickable) or not. This does not affect the player's ability to
/// position the button on their toolbar.
/// </summary>
bool Enabled
{
set;
get;
}
/// <summary>
/// Whether this button is currently "important." Set to false to return to normal button behaviour.
/// </summary>
/// <remarks>
/// <para>
/// This can be used to temporarily force the button to be shown on screen regardless of the toolbar being
/// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in
/// a chat room could mark itself as "important" as long as the message has not been read.
/// </para>
/// <para>
/// Setting this property does not change the appearance of the button. Use <see cref="TexturePath"/> to
/// change the button's icon.
/// </para>
/// <para>
/// Setting this property to true does not affect the player's ability to hide the button using the
/// configuration.
/// </para>
/// <para>
/// This feature should be used only sparingly, if at all, since it forces the button to be displayed on
/// screen even when it normally wouldn't.
/// </para>
/// </remarks>
bool Important
{
set;
get;
}
/// <summary>
/// A drawable that is tied to the current button. This can be anything from a popup menu to
/// an informational window. Set to null to hide the drawable.
/// </summary>
IDrawable Drawable
{
set;
get;
}
/// <summary>
/// Event handler that can be registered with to receive "on click" events.
/// </summary>
/// <example>
/// <code>
/// IButton button = ...
/// button.OnClick += (e) => {
/// Debug.Log("button clicked, mouseButton: " + e.MouseButton);
/// };
/// </code>
/// </example>
event ClickHandler OnClick;
/// <summary>
/// Event handler that can be registered with to receive "on mouse enter" events.
/// </summary>
/// <example>
/// <code>
/// IButton button = ...
/// button.OnMouseEnter += (e) => {
/// Debug.Log("mouse entered button");
/// };
/// </code>
/// </example>
event MouseEnterHandler OnMouseEnter;
/// <summary>
/// Event handler that can be registered with to receive "on mouse leave" events.
/// </summary>
/// <example>
/// <code>
/// IButton button = ...
/// button.OnMouseLeave += (e) => {
/// Debug.Log("mouse left button");
/// };
/// </code>
/// </example>
event MouseLeaveHandler OnMouseLeave;
/// <summary>
/// Permanently destroys this button so that it is no longer displayed.
/// Should be used when a plugin is stopped to remove leftover buttons.
/// </summary>
void Destroy();
}
/// <summary>
/// A drawable that is tied to a particular button. This can be anything from a popup menu
/// to an informational window.
/// </summary>
public interface IDrawable
{
/// <summary>
/// Update any information. This is called once per frame.
/// </summary>
void Update();
/// <summary>
/// Draws GUI widgets for this drawable. This is the equivalent to the OnGUI() message in
/// <see cref="MonoBehaviour"/>.
/// </summary>
/// <remarks>
/// The drawable will be positioned near its parent toolbar according to the drawable's current
/// width/height.
/// </remarks>
/// <param name="position">The left/top position of where to draw this drawable.</param>
/// <returns>The current width/height of this drawable.</returns>
Vector2 Draw(Vector2 position);
}
#endregion
#region events
/// <summary>
/// Event describing a click on a button.
/// </summary>
public partial class ClickEvent : EventArgs
{
/// <summary>
/// The button that has been clicked.
/// </summary>
public readonly IButton Button;
/// <summary>
/// The mouse button which the button was clicked with.
/// </summary>
/// <remarks>
/// Is 0 for left mouse button, 1 for right mouse button, and 2 for middle mouse button.
/// </remarks>
public readonly int MouseButton;
}
/// <summary>
/// An event handler that is invoked whenever a button has been clicked.
/// </summary>
/// <param name="e">An event describing the button click.</param>
public delegate void ClickHandler(ClickEvent e);
/// <summary>
/// Event describing the mouse pointer moving about a button.
/// </summary>
public abstract partial class MouseMoveEvent
{
/// <summary>
/// The button in question.
/// </summary>
public readonly IButton button;
}
/// <summary>
/// Event describing the mouse pointer entering a button's area.
/// </summary>
public partial class MouseEnterEvent : MouseMoveEvent
{
}
/// <summary>
/// Event describing the mouse pointer leaving a button's area.
/// </summary>
public partial class MouseLeaveEvent : MouseMoveEvent
{
}
/// <summary>
/// An event handler that is invoked whenever the mouse pointer enters a button's area.
/// </summary>
/// <param name="e">An event describing the mouse pointer entering.</param>
public delegate void MouseEnterHandler(MouseEnterEvent e);
/// <summary>
/// An event handler that is invoked whenever the mouse pointer leaves a button's area.
/// </summary>
/// <param name="e">An event describing the mouse pointer leaving.</param>
public delegate void MouseLeaveHandler(MouseLeaveEvent e);
#endregion
#region visibility
/// <summary>
/// Determines visibility of a button.
/// </summary>
/// <seealso cref="IButton.Visibility"/>
public interface IVisibility
{
/// <summary>
/// Whether a button is currently visible or not.
/// </summary>
/// <seealso cref="IButton.Visible"/>
bool Visible
{
get;
}
}
/// <summary>
/// Determines visibility of a button in relation to the currently running game scene.
/// </summary>
/// <example>
/// <code>
/// IButton button = ...
/// button.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.SPH);
/// </code>
/// </example>
/// <seealso cref="IButton.Visibility"/>
public class GameScenesVisibility : IVisibility
{
public bool Visible
{
get
{
return (bool)visibleProperty.GetValue(realGameScenesVisibility, null);
}
}
private object realGameScenesVisibility;
private PropertyInfo visibleProperty;
public GameScenesVisibility(params GameScenes[] gameScenes)
{
Type gameScenesVisibilityType = ToolbarTypes.getType("Toolbar.GameScenesVisibility");
realGameScenesVisibility = Activator.CreateInstance(gameScenesVisibilityType, new object[] { gameScenes });
visibleProperty = ToolbarTypes.getProperty(gameScenesVisibilityType, "Visible");
}
}
#endregion
#region drawable
/// <summary>
/// A drawable that draws a popup menu.
/// </summary>
public partial class PopupMenuDrawable : IDrawable
{
/// <summary>
/// Event handler that can be registered with to receive "any menu option clicked" events.
/// </summary>
public event Action OnAnyOptionClicked
{
add
{
onAnyOptionClickedEvent.AddEventHandler(realPopupMenuDrawable, value);
}
remove
{
onAnyOptionClickedEvent.RemoveEventHandler(realPopupMenuDrawable, value);
}
}
private object realPopupMenuDrawable;
private MethodInfo updateMethod;
private MethodInfo drawMethod;
private MethodInfo addOptionMethod;
private MethodInfo addSeparatorMethod;
private MethodInfo destroyMethod;
private EventInfo onAnyOptionClickedEvent;
public PopupMenuDrawable()
{
Type popupMenuDrawableType = ToolbarTypes.getType("Toolbar.PopupMenuDrawable");
realPopupMenuDrawable = Activator.CreateInstance(popupMenuDrawableType, null);
updateMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Update");
drawMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Draw");
addOptionMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddOption");
addSeparatorMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddSeparator");
destroyMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Destroy");
onAnyOptionClickedEvent = ToolbarTypes.getEvent(popupMenuDrawableType, "OnAnyOptionClicked");
}
public void Update()
{
updateMethod.Invoke(realPopupMenuDrawable, null);
}
public Vector2 Draw(Vector2 position)
{
return (Vector2)drawMethod.Invoke(realPopupMenuDrawable, new object[] { position });
}
/// <summary>
/// Adds a new option to the popup menu.
/// </summary>
/// <param name="text">The text of the option.</param>
/// <returns>A button that can be used to register clicks on the menu option.</returns>
public IButton AddOption(string text)
{
object realButton = addOptionMethod.Invoke(realPopupMenuDrawable, new object[] { text });
return new Button(realButton, new ToolbarTypes());
}
/// <summary>
/// Adds a separator to the popup menu.
/// </summary>
public void AddSeparator()
{
addSeparatorMethod.Invoke(realPopupMenuDrawable, null);
}
/// <summary>
/// Destroys this drawable. This must always be called before disposing of this drawable.
/// </summary>
public void Destroy()
{
destroyMethod.Invoke(realPopupMenuDrawable, null);
}
}
#endregion
#region private implementations
public partial class ToolbarManager : IToolbarManager
{
private static bool? toolbarAvailable = null;
private static IToolbarManager instance_;
private object realToolbarManager;
private MethodInfo addMethod;
private Dictionary<object, IButton> buttons = new Dictionary<object, IButton>();
private ToolbarTypes types = new ToolbarTypes();
private ToolbarManager(object realToolbarManager)
{
this.realToolbarManager = realToolbarManager;
addMethod = ToolbarTypes.getMethod(types.iToolbarManagerType, "add");
}
public IButton add(string ns, string id)
{
object realButton = addMethod.Invoke(realToolbarManager, new object[] { ns, id });
IButton button = new Button(realButton, types);
buttons.Add(realButton, button);
return button;
}
}
internal class Button : IButton
{
private object realButton;
private ToolbarTypes types;
private Delegate realClickHandler;
private Delegate realMouseEnterHandler;
private Delegate realMouseLeaveHandler;
internal Button(object realButton, ToolbarTypes types)
{
this.realButton = realButton;
this.types = types;
realClickHandler = attachEventHandler(types.button.onClickEvent, "clicked", realButton);
realMouseEnterHandler = attachEventHandler(types.button.onMouseEnterEvent, "mouseEntered", realButton);
realMouseLeaveHandler = attachEventHandler(types.button.onMouseLeaveEvent, "mouseLeft", realButton);
}
private Delegate attachEventHandler(EventInfo @event, string methodName, object realButton)
{
MethodInfo method = GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
Delegate d = Delegate.CreateDelegate(@event.EventHandlerType, this, method);
@event.AddEventHandler(realButton, d);
return d;
}
public string Text
{
set
{
types.button.textProperty.SetValue(realButton, value, null);
}
get
{
return (string)types.button.textProperty.GetValue(realButton, null);
}
}
public Color TextColor
{
set
{
types.button.textColorProperty.SetValue(realButton, value, null);
}
get
{
return (Color)types.button.textColorProperty.GetValue(realButton, null);
}
}
public string TexturePath
{
set
{
types.button.texturePathProperty.SetValue(realButton, value, null);
}
get
{
return (string)types.button.texturePathProperty.GetValue(realButton, null);
}
}
public string ToolTip
{
set
{
types.button.toolTipProperty.SetValue(realButton, value, null);
}
get
{
return (string)types.button.toolTipProperty.GetValue(realButton, null);
}
}
public bool Visible
{
set
{
types.button.visibleProperty.SetValue(realButton, value, null);
}
get
{
return (bool)types.button.visibleProperty.GetValue(realButton, null);
}
}
public IVisibility Visibility
{
set
{
object functionVisibility = null;
if (value != null)
{
functionVisibility = Activator.CreateInstance(types.functionVisibilityType, new object[] { new Func<bool>(() => value.Visible) });
}
types.button.visibilityProperty.SetValue(realButton, functionVisibility, null);
visibility_ = value;
}
get
{
return visibility_;
}
}
private IVisibility visibility_;
public bool EffectivelyVisible
{
get
{
return (bool)types.button.effectivelyVisibleProperty.GetValue(realButton, null);
}
}
public bool Enabled
{
set
{
types.button.enabledProperty.SetValue(realButton, value, null);
}
get
{
return (bool)types.button.enabledProperty.GetValue(realButton, null);
}
}
public bool Important
{
set
{
types.button.importantProperty.SetValue(realButton, value, null);
}
get
{
return (bool)types.button.importantProperty.GetValue(realButton, null);
}
}
public IDrawable Drawable
{
set
{
object functionDrawable = null;
if (value != null)
{
functionDrawable = Activator.CreateInstance(types.functionDrawableType, new object[] {
new Action(() => value.Update()),
new Func<Vector2, Vector2>((pos) => value.Draw(pos))
});
}
types.button.drawableProperty.SetValue(realButton, functionDrawable, null);
drawable_ = value;
}
get
{
return drawable_;
}
}
private IDrawable drawable_;
public event ClickHandler OnClick;
private void clicked(object realEvent)
{
if (OnClick != null)
{
OnClick(new ClickEvent(realEvent, this));
}
}
public event MouseEnterHandler OnMouseEnter;
private void mouseEntered(object realEvent)
{
if (OnMouseEnter != null)
{
OnMouseEnter(new MouseEnterEvent(this));
}
}
public event MouseLeaveHandler OnMouseLeave;
private void mouseLeft(object realEvent)
{
if (OnMouseLeave != null)
{
OnMouseLeave(new MouseLeaveEvent(this));
}
}
public void Destroy()
{
detachEventHandler(types.button.onClickEvent, realClickHandler, realButton);
detachEventHandler(types.button.onMouseEnterEvent, realMouseEnterHandler, realButton);
detachEventHandler(types.button.onMouseLeaveEvent, realMouseLeaveHandler, realButton);
types.button.destroyMethod.Invoke(realButton, null);
}
private void detachEventHandler(EventInfo @event, Delegate d, object realButton)
{
@event.RemoveEventHandler(realButton, d);
}
}
public partial class ClickEvent : EventArgs
{
internal ClickEvent(object realEvent, IButton button)
{
Type type = realEvent.GetType();
Button = button;
MouseButton = (int)type.GetField("MouseButton", BindingFlags.Public | BindingFlags.Instance).GetValue(realEvent);
}
}
public abstract partial class MouseMoveEvent : EventArgs
{
internal MouseMoveEvent(IButton button)
{
this.button = button;
}
}
public partial class MouseEnterEvent : MouseMoveEvent
{
internal MouseEnterEvent(IButton button)
: base(button)
{
}
}
public partial class MouseLeaveEvent : MouseMoveEvent
{
internal MouseLeaveEvent(IButton button)
: base(button)
{
}
}
internal class ToolbarTypes
{
internal readonly Type iToolbarManagerType;
internal readonly Type functionVisibilityType;
internal readonly Type functionDrawableType;
internal readonly ButtonTypes button;
internal ToolbarTypes()
{
iToolbarManagerType = getType("Toolbar.IToolbarManager");
functionVisibilityType = getType("Toolbar.FunctionVisibility");
functionDrawableType = getType("Toolbar.FunctionDrawable");
Type iButtonType = getType("Toolbar.IButton");
button = new ButtonTypes(iButtonType);
}
internal static Type getType(string name)
{
return AssemblyLoader.loadedAssemblies
.SelectMany(a => a.assembly.GetExportedTypes())
.SingleOrDefault(t => t.FullName == name);
}
internal static PropertyInfo getProperty(Type type, string name)
{
return type.GetProperty(name, BindingFlags.Public | BindingFlags.Instance);
}
internal static PropertyInfo getStaticProperty(Type type, string name)
{
return type.GetProperty(name, BindingFlags.Public | BindingFlags.Static);
}
internal static EventInfo getEvent(Type type, string name)
{
return type.GetEvent(name, BindingFlags.Public | BindingFlags.Instance);
}
internal static MethodInfo getMethod(Type type, string name)
{
return type.GetMethod(name, BindingFlags.Public | BindingFlags.Instance);
}
}
internal class ButtonTypes
{
internal readonly Type iButtonType;
internal readonly PropertyInfo textProperty;
internal readonly PropertyInfo textColorProperty;
internal readonly PropertyInfo texturePathProperty;
internal readonly PropertyInfo toolTipProperty;
internal readonly PropertyInfo visibleProperty;
internal readonly PropertyInfo visibilityProperty;
internal readonly PropertyInfo effectivelyVisibleProperty;
internal readonly PropertyInfo enabledProperty;
internal readonly PropertyInfo importantProperty;
internal readonly PropertyInfo drawableProperty;
internal readonly EventInfo onClickEvent;
internal readonly EventInfo onMouseEnterEvent;
internal readonly EventInfo onMouseLeaveEvent;
internal readonly MethodInfo destroyMethod;
internal ButtonTypes(Type iButtonType)
{
this.iButtonType = iButtonType;
textProperty = ToolbarTypes.getProperty(iButtonType, "Text");
textColorProperty = ToolbarTypes.getProperty(iButtonType, "TextColor");
texturePathProperty = ToolbarTypes.getProperty(iButtonType, "TexturePath");
toolTipProperty = ToolbarTypes.getProperty(iButtonType, "ToolTip");
visibleProperty = ToolbarTypes.getProperty(iButtonType, "Visible");
visibilityProperty = ToolbarTypes.getProperty(iButtonType, "Visibility");
effectivelyVisibleProperty = ToolbarTypes.getProperty(iButtonType, "EffectivelyVisible");
enabledProperty = ToolbarTypes.getProperty(iButtonType, "Enabled");
importantProperty = ToolbarTypes.getProperty(iButtonType, "Important");
drawableProperty = ToolbarTypes.getProperty(iButtonType, "Drawable");
onClickEvent = ToolbarTypes.getEvent(iButtonType, "OnClick");
onMouseEnterEvent = ToolbarTypes.getEvent(iButtonType, "OnMouseEnter");
onMouseLeaveEvent = ToolbarTypes.getEvent(iButtonType, "OnMouseLeave");
destroyMethod = ToolbarTypes.getMethod(iButtonType, "Destroy");
}
}
#endregion
}