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Hi Flafla2,
Thanks for sharing your solutions for the teleporter.
Unfortunately I'm having some issues with the scripts and I'm not a great coder.
When I try to drag the scripts TeleportVive and BorderRenderer into Camera(eye) the two warning messages I get are:
Assets/Vive-Teleporter/Scripts/ViveNavMesh.cs(2,19): error CS0234: The type or namespace name AI' does not exist in the namespace UnityEngine'. Are you missing an assembly reference?
Assets/Vive-Teleporter/Scripts/ViveNavMeshEditor.cs(4,19): error CS0234: The type or namespace name AI' does not exist in the namespace UnityEngine'. Are you missing an assembly reference?
Any idea what I can do about it?
Thanks for your help.
The text was updated successfully, but these errors were encountered:
@Flafla2 is using Unity 5.5.0(+). That's where Unity changed the namespace for the NavMesh stuff to UnityEngine.AI. So change the using UnityEngine.AI; directives to using UnityEngine; or update to the current Unity version yourself, too.
Eveything is set now.
However, my parabolic pointer keeps going through walls and terrain, even though they have box colliders assigned. Any idea what's going on?
Hi Flafla2,
Thanks for sharing your solutions for the teleporter.
Unfortunately I'm having some issues with the scripts and I'm not a great coder.
When I try to drag the scripts TeleportVive and BorderRenderer into Camera(eye) the two warning messages I get are:
Assets/Vive-Teleporter/Scripts/ViveNavMesh.cs(2,19): error CS0234: The type or namespace name
AI' does not exist in the namespace
UnityEngine'. Are you missing an assembly reference?Assets/Vive-Teleporter/Scripts/ViveNavMeshEditor.cs(4,19): error CS0234: The type or namespace name
AI' does not exist in the namespace
UnityEngine'. Are you missing an assembly reference?Any idea what I can do about it?
Thanks for your help.
The text was updated successfully, but these errors were encountered: