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Wall blocks teleport despite being unabled #49

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danksky opened this issue Jun 28, 2017 · 2 comments
Open

Wall blocks teleport despite being unabled #49

danksky opened this issue Jun 28, 2017 · 2 comments

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@danksky
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danksky commented Jun 28, 2017

I have baked the walkable texture onto the ground. Now as I try to walk down corridors, wherever there used to be walls now blocks the teleporter.

There are 5 different mazes laid out over the same scene. They take up the same space, but the walls are different. I toggle each one on or off depending on what maze the user is solving, which might account for the phantom walls. Now I can't seem to get rid of the phantom mesh blocking me from teleporting along the ground.
parabolicteleportissue

@danksky
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danksky commented Jun 28, 2017

UPDATE: It is not the phantom walls, but the tall trigger colliders that I added to the floor tiles to detect when a user is passing through. There is a small amount of room between each box collider that I mistook for the amount of room that the thickness of a (supposedly missing) wall might have taken up. How can I have the parabolic targetter ignore these colliders ?
parabolicteleportissueupdated

@WhipJr
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WhipJr commented Dec 30, 2017

I second this. i have sphere triggers representing a lights radius. this doesn't allow the player to teleport through into the light zone.

problematic

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