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CHECK(allow_empty_handle || that != __null) failed #39
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No buffer underflow, the first line is some additional logging I compiled in.
My additional code in // TEMPORARY
printf("%p", session->pointer);
sp_connectionstate s = sp_session_connectionstate(session->pointer);
switch(s) {
case SP_CONNECTION_STATE_LOGGED_OUT: printf("STATE_LOGGED_OUT"); break;
case SP_CONNECTION_STATE_LOGGED_IN: printf("STATE_LOGGED_IN"); break;
case SP_CONNECTION_STATE_DISCONNECTED: printf("STATE_DISCONNECTED"); break;
case SP_CONNECTION_STATE_UNDEFINED: printf("STATE_UNDEFINED"); break;
case SP_CONNECTION_STATE_OFFLINE: printf("STATE_OFFLINE"); break;
} |
Hmm, this might have something to do with this. I'm on a flight with crappy wifi right now so haven't really had the time to check it out, pardon me if I'm pointing anyone in the wrong direction. |
I am encountering the same problem. Any other ideas on what is causing it? |
See latest comment here #41 |
This seems to happen from time to time when playing. I think that the buffer underflow always happens right before.
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