-
Notifications
You must be signed in to change notification settings - Fork 259
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add support for Asio4All #1367
Comments
I don't think this will happen. I am the only active maintainer around here. There is quite little overall activity currently due to time constraints. And there are a couple of topics I consider to be more important. Also, I don't have any ASIO devices that I could use for testing. A PR would be welcome, though I consider this to be unlikely. |
Sure, I understand :) We are developing music game in Unity and we used one plugin called MPTK Maestro, which uses your FluidSynth. We know, that through ASIO supported sound cards, we can achieve very low latency, and we own such sound cards, but the problem is, that players of our game often won't have these sound cards, so we were exploring ways to achieve low latency even without it. And it is indeed possible through Asio4All, which is some library or driver that can achieve fantastic low latency, without owning any asio device :) Meanwhile, we already found 1 asset on Unity Store, that allows us to use this Asio4All directly in Unity and we could achieve perfect latency, but is is very simple with almost no functionality other than playing a sound and also have problems when playing multiple sounds at the same time. So that's why I am interested in this, to be able to have this fantastic latency Asio4All provides, but at the same time having all the other benefits and functionality of a system like your FluidSynth. But if you are the only one that develops this (which I didn't know) , I absolutely understand you won't prioritize this. But anyway, thank you for your fast reply :) |
Would you please add support for Asio4All?
That would be super awesome :)
Thanks so much :)
The text was updated successfully, but these errors were encountered: