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interpreter.h
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interpreter.h
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/*
* interpreter.h
*
* Created on: 2010-4-28
* Author: Argon
*/
#ifndef INTERPRETER_H_
#define INTERPRETER_H_
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include "common.h"
#include <unordered_map>
#include <list>
#include <vector>
#include <cstdio>
class card;
struct card_data;
class effect;
class group;
class duel;
enum LuaParamType : int32 {
PARAM_TYPE_INT = 0x01,
PARAM_TYPE_STRING = 0x02,
PARAM_TYPE_CARD = 0x04,
PARAM_TYPE_GROUP = 0x08,
PARAM_TYPE_EFFECT = 0x10,
PARAM_TYPE_FUNCTION = 0x20,
PARAM_TYPE_BOOLEAN = 0x40,
PARAM_TYPE_INDEX = 0x80,
};
class interpreter {
public:
union lua_param {
void* ptr;
int32 integer;
};
using coroutine_map = std::unordered_map<int32, std::pair<lua_State*, int32>>;
using param_list = std::list<std::pair<lua_param, LuaParamType>>;
duel* pduel;
char msgbuf[64];
lua_State* lua_state;
lua_State* current_state;
param_list params;
param_list resumes;
coroutine_map coroutines;
int32 no_action;
int32 call_depth;
explicit interpreter(duel* pd);
~interpreter();
int32 register_card(card* pcard);
void register_effect(effect* peffect);
void unregister_effect(effect* peffect);
void register_group(group* pgroup);
void unregister_group(group* pgroup);
int32 load_script(const char* script_name);
int32 load_card_script(uint32 code);
void add_param(void* param, LuaParamType type, bool front = false);
void add_param(int32 param, LuaParamType type, bool front = false);
void push_param(lua_State* L, bool is_coroutine = false);
int32 call_function(int32 f, uint32 param_count, int32 ret_count);
int32 call_card_function(card* pcard, const char* f, uint32 param_count, int32 ret_count);
int32 call_code_function(uint32 code, const char* f, uint32 param_count, int32 ret_count);
int32 check_condition(int32 f, uint32 param_count);
int32 check_filter(lua_State* L, card* pcard, int32 findex, int32 extraargs);
int32 get_operation_value(card* pcard, int32 findex, int32 extraargs);
int32 get_function_value(int32 f, uint32 param_count);
int32 get_function_value(int32 f, uint32 param_count, std::vector<int32>* result);
int32 call_coroutine(int32 f, uint32 param_count, int32* yield_value, uint16 step);
int32 clone_function_ref(int32 func_ref);
void* get_ref_object(int32 ref_handler);
static void card2value(lua_State* L, card* pcard);
static void group2value(lua_State* L, group* pgroup);
static void effect2value(lua_State* L, effect* peffect);
static void function2value(lua_State* L, int32 func_ref);
static int32 get_function_handle(lua_State* L, int32 index);
static duel* get_duel_info(lua_State* L);
static bool is_load_script(card_data data);
template <size_t N, typename... TR>
static int sprintf(char (&buffer)[N], const char* format, TR... args) {
return std::snprintf(buffer, N, format, args...);
}
};
#define COROUTINE_FINISH 1
#define COROUTINE_YIELD 2
#define COROUTINE_ERROR 3
#endif /* INTERPRETER_H_ */