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Intercom

Utilities for writing COM components in Rust

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Intercom enables the user to write reusable components in Rust, that are binary compatible with the Component Object Model interface standard. These components can be used in any language that supports static COM components, including C++, C# and VB.Net.

Example

Rust COM server:

pub use intercom::*;

#[com_library(Calculator)]

#[com_class(Calculator)]
struct Calculator {
    value: i32
}

#[com_interface]
impl Calculator {
    pub fn new() -> Calculator { Calculator { value: 0 } }

    pb fn add(&mut self, value: i32) -> ComResult<i32> {
        self.value += value;
        Ok(self.value)
    }
}

C# COM client:

class Program
{
    [STAThread]
    static void Main( string[] args )
    {
        var calc = new Calculator.Interop.Calculator();
        calc.Add( 10 );
        var result = calc.Add( 100 );
        Console.WriteLine( result );
    }
}

Other crates

Intercom isn't the first time Rust is playing with COM interfaces. There are at least two other crates that are related to COM support.

  • winapi-rs contains various COM interface definitions for Microsoft's Windows APIs.
  • winrt-rust provides support for Windows Runtime (WinRT) APIs for Rust.

Ideally these crates would play well together. If you encounter usability issues in using these crates together with Intercom, feel free to create an issue describing the problem.

Cross platform considerations

While COM is traditionally a Windows technology, Intercom is aimed to provide a platform independent way to perform method calls between Rust and other languages. This gives us two guiding principles for Intercom:

  1. There exists a subset of Intercom APIs/conventions, that allows users to write Intercom components that can be compiled and used on any platform.
  2. On platforms that have their own APIs for COM, Intercom components are compatible with the platform APIs and expectations.

In practice this means that on Windows, for example, Intercom will allocate strings using SysAllocString. This allows Intercom components to be used with Windows technologies, such as .Net COM interop.

However the platform independent subset will require strings to be allocated and deallocated using IIntercomAllocator

Technical details

Background

COM is based on the use of virtual tables (also known as dispatch tables). There is one exported symbol, DllGetClassObject, which the clients (pieces of code using the COM module) use to acquire the initial IClassFactory interface. Once the client has the IClassFactory interface available, the rest of the method calls can be done through the COM interfaces.

Each COM interface is represented by an object containing a virtual table and any data that the server (the library implementing the interfaces) requires. When the client tries to invoke a method on the interface, it will use the virtual table to resolve the correct method address and performs the call specifically using pascal calling convention (__stdcall in most C++ compilers and "stdcall" in Rust).

Implementation

The Intercom libraries are built over Rust proc macro attributes. Currently there are four attributes available:

  • com_library!(LIBID, Classes...) - A required attribute that implements the exported DllGetClassObject entry point as well as the CoClass for the ClassFactory.
  • [com_interface(IID)] - An attribute that specifies a trait or an impl as a COM interface. The attribute results in the virtual table struct to be defined for the interface.
  • [com_class(CLSID, Itfs...)] - An attribute defined on a struct. This attribute implements the necessary CoClass for the struct, which allows constructing the reference counted ComBox<T> instances on the object.