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BUILDING.md

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Contents

Building

For all platforms, you must first generate the project/make files and then compile the examples.

CMake Basics

To generate project/make files for the default toolchain on your system, run cmake from a directory where you would like to generate build files, and pass it the path to your Draco repository.

E.g. Starting from Draco root.

$ mkdir build_dir && cd build_dir
$ cmake ../

On Windows, the above command will produce Visual Studio project files for the newest Visual Studio detected on the system. On Mac OS X and Linux systems, the above command will produce a makefile.

To control what types of projects are generated, add the -G parameter to the cmake command. This argument must be followed by the name of a generator. Running cmake with the --help argument will list the available generators for your system.

Mac OS X

On Mac OS X, run the following command to generate Xcode projects:

$ cmake ../ -G Xcode

Windows

On a Windows box you would run the following command to generate Visual Studio 2017 projects:

C:\Users\nobody> cmake ../ -G "Visual Studio 15 2017"

To generate 64-bit Windows Visual Studio 2017 projects:

C:\Users\nobody> cmake ../ -G "Visual Studio 15 2017 Win64"

CMake Build Configuration

Debugging and Optimization

Unlike Visual Studio and Xcode projects, the build configuration for make builds is controlled when you run cmake. The following examples demonstrate various build configurations.

Omitting the build type produces makefiles that use release build flags by default:

$ cmake ../

A makefile using release (optimized) flags is produced like this:

$ cmake ../ -DCMAKE_BUILD_TYPE=release

A release build with debug info can be produced as well:

$ cmake ../ -DCMAKE_BUILD_TYPE=relwithdebinfo

And your standard debug build will be produced using:

$ cmake ../ -DCMAKE_BUILD_TYPE=debug

To enable the use of sanitizers when the compiler in use supports them, set the sanitizer type when running CMake:

$ cmake ../ -DSANITIZE=address

Googletest Integration

Draco includes testing support built using Googletest. To enable Googletest unit test support the ENABLE_TESTS cmake variable must be turned on at cmake generation time:

$ cmake ../ -DENABLE_TESTS=ON

When cmake is used as shown in the above example the Draco cmake file assumes that the Googletest source directory is a sibling of the Draco repository. To change the location to something else use the GTEST_SOURCE_DIR cmake variable:

$ cmake ../ -DENABLE_TESTS=ON -DGTEST_SOURCE_DIR=path/to/googletest

To run the tests just execute draco_tests from your toolchain's build output directory.

WebAssembly Decoder

The WebAssembly decoder can be built using the existing cmake build file by passing the path the Emscripten's cmake toolchain file at cmake generation time in the CMAKE_TOOLCHAIN_FILE variable and enabling the WASM build option. In addition, the EMSCRIPTEN environment variable must be set to the local path of the parent directory of the Emscripten tools directory.

# Make the path to emscripten available to cmake.
$ export EMSCRIPTEN=/path/to/emscripten/tools/parent

# Emscripten.cmake can be found within your Emscripten installation directory,
# it should be the subdir: cmake/Modules/Platform/Emscripten.cmake
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DENABLE_WASM=ON

# Build the WebAssembly decoder.
$ make

# Run the Javascript wrapper through Closure.
$ java -jar closure.jar --compilation_level SIMPLE --js draco_decoder.js --js_output_file draco_wasm_wrapper.js

WebAssembly Mesh Only Decoder

# cmake command line for mesh only WebAssembly decoder.
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DENABLE_WASM=ON -DENABLE_POINT_CLOUD_COMPRESSION=OFF

WebAssembly Point Cloud Only Decoder

# cmake command line for point cloud only WebAssembly decoder.
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DENABLE_WASM=ON -DENABLE_MESH_COMPRESSION=OFF

Javascript Encoder/Decoder

The javascript encoder and decoder can be built using the existing cmake build file by passing the path the Emscripten's cmake toolchain file at cmake generation time in the CMAKE_TOOLCHAIN_FILE variable. In addition, the EMSCRIPTEN environment variable must be set to the local path of the parent directory of the Emscripten tools directory.

Note The WebAssembly decoder should be favored over the JavaScript decoder.

# Make the path to emscripten available to cmake.
$ export EMSCRIPTEN=/path/to/emscripten/tools/parent

# Emscripten.cmake can be found within your Emscripten installation directory,
# it should be the subdir: cmake/Modules/Platform/Emscripten.cmake
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake

# Build the Javascript encoder and decoder.
$ make

iOS Builds

To build Draco for different iOS architectures and simulators for iphone and the simulators

#arm64
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/arm64-ios.cmake
$ make

#x86_64
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/x86_64-ios.cmake
$ make

#armv7
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/armv7-ios.cmake
$ make

#i386
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/i386-ios.cmake
$ make

After building the tools they can be merged into fat lib and used in Iphone applications.

Native Android Builds

It's sometimes useful to build Draco command line tools and run them directly on Android devices via adb.

# All targets require CMAKE_ANDROID_NDK. It must be set in the environment.
$ export CMAKE_ANDROID_NDK=path/to/ndk

# arm
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/armv7-android-ndk-libcpp.cmake
$ make

# arm64
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/arm64-android-ndk-libcpp.cmake
$ make

# x86
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/x86-android-ndk-libcpp.cmake
$ make

# x86_64
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/x86_64-android-ndk-libcpp.cmake
$ make

After building the tools they can be moved to an android device via the use of adb push, and then run within an adb shell instance.

Android Studio Project Integration

Tested on Android Studio 3.5.3.

Draco - Static Library

To include Draco in an existing or new Android Studio project, reference it from the cmake file of an existing native project that has a minimum SDK version of 18 or higher. The project must support C++11. To add Draco to your project:

  1. Create a new "Native C++" project.

  2. Add the following somewhere within the CMakeLists.txt for your project before the add_library() for your project's native-lib:

    # Note "/path/to/draco" must be changed to the path where you have cloned
    # the Draco sources.
    
    add_subdirectory(/path/to/draco
                     ${CMAKE_BINARY_DIR}/draco_build)
    include_directories("${CMAKE_BINARY_DIR}" /path/to/draco)
  3. Add the library target "draco" to the target_link_libraries() call for your project's native-lib. The target_link_libraries() call for an empty activity native project looks like this after the addition of Draco:

    target_link_libraries( # Specifies the target library.
                           native-lib
    
                           # Tells cmake this build depends on libdraco.
                           draco
    
                           # Links the target library to the log library
                           # included in the NDK.
                           ${log-lib} )
    

vcpkg

You can download and install Draco using the vcpkg dependency manager:

git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
vcpkg install draco

The Draco port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.