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DreadKnight opened this issue
Oct 19, 2024
· 3 comments
Labels
abilitiesThe issue is related to an unit ability or morebountySome amount of our token, XatteR, is offeredcodingThis issue requires some programmingpriorityThis should get fixed as soon as possible!
Gumble's current passive ability is rather silly atm, since he's a lvl one unit (usually meant as support, utility or glass cannon in some cases) and doesn't have a lot of hitpoints or tanky stats, so it should get revamped.
Current ability:
title: 'Gooey Body',
desc: 'Receives bonus pierce, slash and crush masteries based on remaining health.',
info: '3 bonus points each for every 7 health.',
upgrade: 'Health threshold becomes 5.',
Revamped ability:
title: 'Gooey Body',
desc: 'When killed, it melts into a puddle that traps any unit that walks on top of it.',
info: 'Can't move current round while on goo.',
upgrade: 'Does not affect allied units.',
Details:
Affected units walking over get pinned into place, not able to move current round. Can use abilities just fine. Using movement related abilities can free the unit if landing to a new location outside of the goo, allowing to use remaining movement points. If a unit starts turn on top of the goo, it can move away, but stepping on the goo again will cause the unit to get pinned again; this can happen for medium and large units as well if trying to step through it, having rest of the body walk on the goo again. The goo remains on the combat location until overlapped by some other similar trap.
Impaler's Poisonous Vine won't cause the goo to vanish, as it should be consider a debuff rather, might need patching.
The text was updated successfully, but these errors were encountered:
DreadKnight
added
coding
This issue requires some programming
abilities
The issue is related to an unit ability or more
priority
This should get fixed as soon as possible!
bounty
Some amount of our token, XatteR, is offered
labels
Oct 19, 2024
Related to FreezingMoon#2635
Revamp Gumble's passive ability 'Gooey Body' to create a trap when Gumble is killed.
* Modify `src/abilities/Gumble.ts` to implement the new 'Gooey Body' ability.
* When Gumble is killed, create a trap at Gumble's location that pins any unit that walks over it.
* The trap prevents movement for the current round but allows the use of abilities.
* Movement-related abilities can free the unit if landing outside the goo.
* The trap remains until overlapped by another similar trap.
* The upgraded ability does not affect allied units.
* Add the sprite file `assets/autoload/phaser/units/sprites/trap_goey-body.png` to the repository.
* Ensure the new ability is triggered by the 'onDeath' event.
abilitiesThe issue is related to an unit ability or morebountySome amount of our token, XatteR, is offeredcodingThis issue requires some programmingpriorityThis should get fixed as soon as possible!
Gumble's current passive ability is rather silly atm, since he's a lvl one unit (usually meant as support, utility or glass cannon in some cases) and doesn't have a lot of hitpoints or tanky stats, so it should get revamped.
Current ability:
Revamped ability:
Details:
Affected units walking over get pinned into place, not able to move current round. Can use abilities just fine. Using movement related abilities can free the unit if landing to a new location outside of the goo, allowing to use remaining movement points. If a unit starts turn on top of the goo, it can move away, but stepping on the goo again will cause the unit to get pinned again; this can happen for medium and large units as well if trying to step through it, having rest of the body walk on the goo again. The goo remains on the combat location until overlapped by some other similar trap.
Impaler's Poisonous Vine won't cause the goo to vanish, as it should be consider a debuff rather, might need patching.
Sprite file:
Location:
AncientBeast/assets/autoload/phaser/units/sprites/trap_goey-body.png
Related:
#2547
The text was updated successfully, but these errors were encountered: