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Introduce a simple method of localising all of the strings used in the editor to make the asset more accessible to people who prefer another language.
To keep the impact of the project files minimal, it's fine if these strings are sourced from a C# script.
Because the quantity of editor strings is quite small, I could have every string be a property or method on an abstract class.
The text was updated successfully, but these errors were encountered:
Fydar
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Introduce a simple method of localising all of the strings used in the editor to make the asset more accessible to people who prefer another language.
To keep the impact of the project files minimal, it's fine if these strings are sourced from a C# script.
Because the quantity of editor strings is quite small, I could have every string be a property or method on an abstract class.
The text was updated successfully, but these errors were encountered: