-
Notifications
You must be signed in to change notification settings - Fork 0
/
asteroid.py
29 lines (23 loc) · 973 Bytes
/
asteroid.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
import pygame
import random
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen,"White",self.position, self.radius, width=2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angle = random.uniform(20, 50)
vector_one = self.velocity.rotate(angle)
vector_two = self.velocity.rotate(-angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
new_asteroid_one = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid_one.velocity = vector_one * 1.2
new_asteroid_two = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid_two.velocity = vector_two * 1.2