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When using a shader with a diffuseColor connected to a texture image in RPR, some parts are rendered as blue. Other renderers work fine, and the issue is reproduced only on macOS.
I am using the latest version of hdRPR (3.0.2), but the issue can also be reproduced with older versions, such as 2.4.15.
RPR
Storm
WoodPlanks.jpg
The text was updated successfully, but these errors were encountered:
Hi,
I am using
macOS Ventura 13.6.6 - arm64
.When using a shader with a
diffuseColor
connected to a texture image inRPR
, some parts are rendered as blue. Other renderers work fine, and the issue is reproduced only onmacOS
.I am using the latest version of
hdRPR (3.0.2)
, but the issue can also be reproduced with older versions, such as2.4.15
.RPR
Storm
WoodPlanks.jpg
The text was updated successfully, but these errors were encountered: