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Had a stack of universal fluid cells, took some of them and filled them with molten polyethylene to move to a machine, then tried to return the now-empty cells to the same stack as the rest
The Reality
The cells I used didn't stack with the old ones. Using /mt hand on both of them makes it look like an nbt tag issue - the newly-crafted ones are IC2:ItemFluidCell but the ones that have been used and then emptied are IC2:ItemFluidCell.withTag({})
Your Proposal
Adjust universal fluid cells so they have consistent NBT data when freshly crafted and when being emptied after holding fluid.
Final Checklist
I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
The text was updated successfully, but these errors were encountered:
Your GTNH Discord Username
frictionlessemu
Your Pack Version
2.7.0
Your Server
SP
Java Version
Java 11
Type of Server
None
Your Expectation
Had a stack of universal fluid cells, took some of them and filled them with molten polyethylene to move to a machine, then tried to return the now-empty cells to the same stack as the rest
The Reality
The cells I used didn't stack with the old ones. Using /mt hand on both of them makes it look like an nbt tag issue - the newly-crafted ones are IC2:ItemFluidCell but the ones that have been used and then emptied are IC2:ItemFluidCell.withTag({})
Your Proposal
Adjust universal fluid cells so they have consistent NBT data when freshly crafted and when being emptied after holding fluid.
Final Checklist
The text was updated successfully, but these errors were encountered: