From 9d530fe0edd27f32476ba824b6d7854a23f4ffc5 Mon Sep 17 00:00:00 2001 From: Ricardo Antunes Date: Sun, 1 Dec 2024 15:41:03 +0100 Subject: [PATCH] docs: prepare changelog for v0.5.0 --- CHANGELOG.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index bf0f5eba5..33a522df4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,23 +5,22 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). -## [Unreleased] +## [v0.5.0] - 2024-12-01 ### Added - Collision detection with VoxelCollisionShapes (#994, **@joaomanita**). - Allow identifying assets in code from their path (#1177, **@GalaxyCrush**). -- Hold function for debug_camera (#1030, **@jdbaracho**). -- Audio asset (#230, **@Dageus**, **@diogomsmiranda**). +- Debug camera rotation through middle mouse hold (#1030, **@jdbaracho**). - Compatibility with CMake find_package (#1326, **@RiscadoA**). - A proper Nix package which can be used to install Cubos and Tesseratos (#1327, **RiscadoA**). -- Added the option to use Shadow Normal Offset Bias algorithm (#1308, **@GalaxyCrush**) +- Option to use Shadow Normal Offset Bias algorithm (#1308, **@GalaxyCrush**). - UI text element using MSDF for text rendering (#1300, **@mkuritsu**). -- Added anti-aliasing using FXAA technique (#1334, **@kuukitenshi**). +- Anti-aliasing using FXAA technique (#1334, **@kuukitenshi**). - Point light shadows (#1188, **@tomas7770**). -- Added method to save Settings to file (#1349, **@SrGesus**). -- Added resource to easily configure magic numbers in solver (#1281, **@GCeSilva**). -- Audio Plugin (#1004, **@Dageus**, **@diogomsmiranda**). +- Method to save settings to files (#1349, **@SrGesus**). +- Resource to easily configure constants in the physics solver (#1281, **@GCeSilva**). +- Audio plugin which uses the audio context abstraction (#1004, **@Dageus**, **@diogomsmiranda**). - Contact caching for collision between box shapes (#1355, **@fallenatlas**). - Template Cubos project (#1009, **@RiscadoA**). - Web support, through Emscripten (#465, **@luishfonseca**, **@RiscadoA**). @@ -34,7 +33,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Fixed - Fixed delta time not used in some physics systems and simulations exploding after being frozen for too long (**@joaomanita**). -- Crash in ecs when removing or destroying components with observers (#1348, **@SrGesus**). +- Crash in ECS when removing or destroying components with observers (#1348, **@SrGesus**). - Crash when opening the Play Pause menu (**SrGesus**). - Duplicated destructor call in AnyVector which caused double free crashes on multiple samples (**@RiscadoA**). - Compiler Error when using -O3 flag (#1351, **@SrGesus**). @@ -286,3 +285,4 @@ Although they've moved on, their work is etched into the project's foundations. [v0.2.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.2.0 [v0.3.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.3.0 [v0.4.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.4.0 +[v0.5.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.5.0