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There are some functions that multiplayer does not agree with when used in ScriptPostLoad(), and if the mod makes use of any Remaster functions those could also be the source of issues. Would be good to confirm whether multiplayer hosting/joining works for the mod on the Steam version of the game.
Link to mod: https://www.moddb.com/mods/battlefront-ii-expanded-conflicts
Crash video: https://streamable.com/vcoss2
As stated, both eras from the mod crash upon loading into multiplayer.
Possibly an issue with the mod itself.
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