-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
no list of classes of entitys given for some functions #1
Comments
What do you mean exactly? |
well i mean wome functions need parameters that arent listed. and i also mean there is no such thing like entitys.GetAll() to use in for k, v in next entitys.GetAll() and which an entity from all the entity is v. |
so it wouod be handy to have a list of all classes or a method to iterate over all entitys in the game (or bots or players) to use functions with it. ( i cant edit my comment. why puffin why?) |
Apologies for taking forever to get back to you on this.
Which functions are missing which parameters?
Like you said, this unfortunately does not exist within the game's scripting API.
You can sort of do this by maintaining an array of the alive units on each team with some combination of |
with the functions that miss param args i mean functions based with entities, teams and classes of units. there are some classes given in the doc but no entities. the part about entities is very obscure because you don't know what the entities are or even the names of them. basically because there is no function that returns a table of all entities/classes to iterate over its very hard to do entity/class wise operations |
i see that there isnt a list of all classes or entitys for some functions and there is no teamIndex cases like:
cis vs rep= "cis"=1, "rep"=2
etc..
can this be added?
thanks in advance
The text was updated successfully, but these errors were encountered: