Releases: Gargaj/Bonzomatic
2023-06-15: Automated build
Yeh we had this before, but it had no DX builds, instead it had 3 GLFW builds pretending to be DX because the lead maintainer is an idiot.
2022-08-03: Update NDI libs to NDI 5
This is a test for Evoke, just to see how well the NDI 5 libs work.
UPDATE: We will not be upgrading permanently to NDI 5 until the OBS plugins are also updated.
2022-07-08: On-the-fly adjustable opacity and font size
Ctrl-mousewheel for the latter, Ctrl-squarebrackets for the former.
2022-06-18: Automated builds
No new features in this one, but we've been falling behind on Mac builds so we decided to expedite that process and move our building to Github; the provided ZIPs should be as good as any.
macOS Note: Because Apple is Apple, you have to do sudo xattr -r -d com.apple.quarantine Bonzomatic.app
once you unpacked the ZIP.
2022-02-05: OpenGL parity
It always annoyed me me that the OpenGL backend was using FragCoord instead of the texture coordinates.
2021-03-07: Add config option to skip setup dialog
For quicker use - as a side effect, this also allows stuff like custom resolutions (in windowed mode)
2021-01-29: "Previous frame" texture
Added support for accessing the contents of the previous frame in a texture - motion blur, feedback effects, state machines, GO GO GO!
Known Bug: There is something wonky on the DX9 implementation (I suspect it's the sRGB conversion) so it darkens the output considerably. Apologies to the 0 people using it.
2020-05-09: Audio device selection
Add option on the Windows build to select an audio device; on OSX/Linux you still have the option to select between the default capture or default loopback device (if supported).
This change should allow you to work better if you don't want to use incoming audio and instead you just want to use whatever your Winamp (well, WACUP) is playing.
2020-04-23: Additional syntax colouring options
Also HDR texture support and a number of other fixes.
2019-03-26: Hotfix
Fixes a crash that happened when copying large amounts of text in the Windows builds.
OSX build is unaffected, is identical to the previous version, and is only here for consistency.