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GatorQue/gqe
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GatorQue Engines (GQE) Mission ======= To create, as a community, the easiest and most extendable game engines that will run on all major platforms and provide the corner stone for game creation for all game genres through open-component based APIs and file formats. License ======= For license information, please see license.txt. Contact ======= For reporting bugs, feature requests, see the GoogleCode project listed below or contact the author. For donations, contact the author. Author(s) ========= Ryan Lindeman (GatorQue) <[email protected]> Source ====== Get a local copy of the gqe repository with this command: hg clone https://gqe.googlecode.com/hg/ gqe Browse online: http://code.google.com/p/gqe/source/browse/ WWW === http://code.google.com/p/gqe/ http://www.sfml-dev.org/wiki/en/tutoriels/gqe_en http://www.sfml-dev.org/wiki/en/sources/gqe_en Translations ============ I could use a french translator for the tutorial wiki on SFML's website: http://www.sfml-dev.org/wiki/en/tutoriels/gqe_en Building ======== Windows (MSVC command line) mkdir build cd build cmake -G "NMake Makefiles" .. nmake Windows (CodeBlocks/Mingw32) mkdir build cd build cmake -G "MinGW Makefiles" .. mingw32-make Linux/MacOS mkdir build cd build cmake -G "Unix Makefiles" .. make The libraries will be created in <build-folder>/lib The examples will be created in <build-folder>/examples The documentation will be created in <build-folder>/doc Packaging ========= To be added Who uses GQE (send me your links, I'll add your project here...) ================ Thanks ====== Laurent Gomila for SFML fixus971 for linux compiler fixes eXpl0it3r for recommendations
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