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SNDINFO.Items
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SNDINFO.Items
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// Pickups
pickups/healthbonus "Sounds/Pickups/Health Bonus.wav"
pickups/armorbonus "Sounds/Pickups/Armor Bonus.wav"
pickups/healthitem "Sounds/Pickups/Health Item.wav"
pickups/armoritem "Sounds/Pickups/Armor Item.wav"
pickups/cvitem "Sounds/Pickups/Castlevania Item.ogg"
// Usables
items/portable_medkit "Sounds/Items/portable_medkit.wav"
items/stopwatch/start "Sounds/Items/Stopwatch/time_stop_start.wav"
items/stopwatch/end "Sounds/Items/Stopwatch/time_stop_end.wav"
items/mine/wait "Sounds/Items/Mine/mine_wait.wav"
items/mine/det "Sounds/Items/Mine/mine_det.wav"
items/axe/bounce "Sounds/Items/Castlevania Items/axe_bounce.wav"
items/axe/hit "Sounds/Items/Castlevania Items/axe_hit.wav"
items/axe/throw "Sounds/Items/Castlevania Items/axe_throw.wav"
items/bible "Sounds/Items/Castlevania Items/bible_use.wav"
items/cross/hit "Sounds/Items/Castlevania Items/cross_hit.wav"
items/cross/throw "Sounds/Items/Castlevania Items/cross_throw.wav"
items/dagger/rip "Sounds/Items/Castlevania Items/dagger_rip.wav"
items/dagger/throw "Sounds/Items/Castlevania Items/dagger_throw.wav"
items/holy_water/break "Sounds/Items/Castlevania Items/holy_water_break.wav"
items/holy_water/throw "Sounds/Items/Castlevania Items/holy_water_throw.wav"