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SNDINFO.Slot5
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SNDINFO.Slot5
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// Rocket Launcher
weapons/rocketfire "Sounds/Weapons/Slot 5/Rocket Launcher/rocket_dm_shoot.wav"
weapons/chargedrocketfire "Sounds/Weapons/Slot 5/Rocket Launcher/rocket_cg_shoot.wav"
weapons/explode1 "Sounds/Weapons/Slot 5/Rocket Launcher/explode3.wav"
weapons/explode2 "Sounds/Weapons/Slot 5/Rocket Launcher/explode4.wav"
weapons/explode3 "Sounds/Weapons/Slot 5/Rocket Launcher/explode5.wav"
$random weapons/explode { weapons/explode1 weapons/explode2 weapons/explode3 }
$limit weapons/explode 0
$attenuation weapons/explode 0.5
// Grenade Launcher
weapons/grenadefire "Sounds/Weapons/Slot 5/Grenade Launcher/grenade_launcher_dm_shoot.wav"
weapons/grenadedrumspin "Sounds/Weapons/Slot 5/Grenade Launcher/grenade_launcher_drum_start.wav"
weapons/grenadedrumstop "Sounds/Weapons/Slot 5/Grenade Launcher/grenade_launcher_drum_stop.wav"
weapons/grndimpact1 "Sounds/Weapons/Slot 5/Grenade Launcher/grenade_dm_impact.wav"
weapons/grndimpact2 "Sounds/Weapons/Slot 5/Grenade Launcher/grenade_dm_impact2.wav"
weapons/grndimpact3 "Sounds/Weapons/Slot 5/Grenade Launcher/grenade_dm_impact3.wav"
$random weapons/grndimp { weapons/grndimpact1 weapons/grndimpact2 weapons/grndimpact3 }
$attenuation weapons/grndimp 0.75
//THE BOUNCERRRRR
weapons/bounf1 "Sounds/Weapons/Slot 5/Bouncer/BOUNCFIR"
weapons/bounb1 "Sounds/Weapons/Slot 5/Bouncer/BOUNCBON"
weapons/bounx1 "Sounds/Weapons/Slot 5/Bouncer/BOUNCBOM"
weapons/bounb2 "Sounds/Weapons/Slot 5/Bouncer/BOUNCTIN"
weapons/bounx2 "Sounds/Weapons/Slot 5/Bouncer/BOUNCBAN"
$attenuation weapons/bounb1 0.75
$attenuation weapons/bounb2 0.75
$attenuation weapons/bounx1 0.5
$attenuation weapons/bounx2 0.5
//Golden Bouncer
weapons/goldboom "Sounds/Weapons/Slot 5/Golden Bouncer/BoomPenis"
$attenuation weapons/goldboom 0.2
// Stomper
weapons/stomperpickup "Sounds/Weapons/Slot 5/Stomper/pickup.wav"
weapons/stomperfire1 "Sounds/Weapons/Slot 5/Stomper/fire1.wav"
weapons/stomperfire2 "Sounds/Weapons/Slot 5/Stomper/fire2.ogg"
weapons/stomperfire3 "Sounds/Weapons/Slot 5/Stomper/fire3.ogg"
weapons/stomperexplode1 "Sounds/Weapons/Slot 5/Stomper/explode1.wav"
weapons/stomperexplode2 "Sounds/Weapons/Slot 5/Stomper/explode2.wav"
weapons/stomperexplode3 "Sounds/Weapons/Slot 5/Stomper/explode3.wav"
$random weapons/stomperfire { weapons/stomperfire1 weapons/stomperfire2 weapons/stomperfire3 }
$random weapons/stomperexplode { weapons/stomperexplode1 weapons/stomperexplode2 weapons/stomperexplode3 }
$limit weapons/stompermissile 0
$limit weapons/stomperexplode 0
// Trumpetbuss & Tromboomer
weapons/trumpetraise "Sounds/Weapons/Slot 5/Trumpetbuss/DEPLOYTB.wav"
weapons/trumpetboom "Sounds/Weapons/Slot 5/Trumpetbuss/TRUMBOOM.ogg"
weapons/trumpetpickup "Sounds/Weapons/Slot 5/Trumpetbuss/TRUMUP.wav"
weapons/trumpetnoterip "Sounds/Weapons/Slot 5/Trumpetbuss/trumpet_messy.wav"
weapons/trumpetnote1 "Sounds/Weapons/Slot 5/Trumpetbuss/trumpet_1.wav"
weapons/trumpetnote2 "Sounds/Weapons/Slot 5/Trumpetbuss/trumpet_2.wav"
weapons/trumpetnote3 "Sounds/Weapons/Slot 5/Trumpetbuss/trumpet_3.wav"
weapons/trumpetnote4 "Sounds/Weapons/Slot 5/Trumpetbuss/trumpet_4.wav"
weapons/trumpetnote5 "Sounds/Weapons/Slot 5/Trumpetbuss/trumpet_5.wav"
weapons/trumpetnote6 "Sounds/Weapons/Slot 5/Trumpetbuss/trumpet_6.wav"
weapons/trumpetnote7 "Sounds/Weapons/Slot 5/Trumpetbuss/trumpet_7.wav"
weapons/trumpetnote8 "Sounds/Weapons/Slot 5/Trumpetbuss/trumpet_8.wav"
$random weapons/trumpetnote { weapons/trumpetnote1 weapons/trumpetnote2 weapons/trumpetnote3 weapons/trumpetnote4 weapons/trumpetnote5 weapons/trumpetnote6 weapons/trumpetnote7 weapons/trumpetnote8 }
weapons/trombonenoterip "Sounds/Weapons/Slot 5/Trumpetbuss/trombone_messy.wav"
weapons/trombonenote1 "Sounds/Weapons/Slot 5/Trumpetbuss/trombone_1.wav"
weapons/trombonenote2 "Sounds/Weapons/Slot 5/Trumpetbuss/trombone_2.wav"
weapons/trombonenote3 "Sounds/Weapons/Slot 5/Trumpetbuss/trombone_3.wav"
weapons/trombonenote4 "Sounds/Weapons/Slot 5/Trumpetbuss/trombone_4.wav"
weapons/trombonenote5 "Sounds/Weapons/Slot 5/Trumpetbuss/trombone_5.wav"
weapons/trombonenote6 "Sounds/Weapons/Slot 5/Trumpetbuss/trombone_6.wav"
weapons/trombonenote7 "Sounds/Weapons/Slot 5/Trumpetbuss/trombone_7.wav"
weapons/trombonenote8 "Sounds/Weapons/Slot 5/Trumpetbuss/trombone_8.wav"
$random weapons/trombonenote { weapons/trombonenote1 weapons/trombonenote2 weapons/trombonenote3 weapons/trombonenote4 weapons/trombonenote5 weapons/trombonenote6 weapons/trombonenote7 weapons/trombonenote8 }