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Gil Guminski @ https://www.artstation.com/gilguminski | Twitter: @GilGuminski

Substance Designer Tools

.SBS I create to simplify some parts of SD texturing workflow.

SBS List

Simple Triplanar Texturer for PBR Material

Simple Triplanar Texturer

Texture quickly an object by using Tri Planar projection. To work it require the baked Vertex Position & World Space Normal of the asset you are trying to texture. The outputs are Base Color, Normal, Roughness & Metallic the outputs are customizable by defining shaders values for these.

Complete explication & demo available on Artstation tool's page

Credits

x

License

@MIT - Free for everyone and any use.