Gil Guminski @ https://www.artstation.com/gilguminski | Twitter: @GilGuminski
.SBS I create to simplify some parts of SD texturing workflow.
Texture quickly an object by using Tri Planar projection. To work it require the baked Vertex Position & World Space Normal of the asset you are trying to texture. The outputs are Base Color, Normal, Roughness & Metallic the outputs are customizable by defining shaders values for these.
Complete explication & demo available on Artstation tool's page
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@MIT - Free for everyone and any use.