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Changelog.txt
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Changelog.txt
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January 2024
* New Features
* Newground station cleanup and new textures (#5704)
* Docking with orbital in manual mode (#5619)
* Add delete button in save/load window (#5674)
* System overview icon upscale and update (#5540)
* Make ship market comparison colors colorblind friendly (#5715)
* Unify / re-balance mission travel time implementation (#5707)
* Internal Changes
* Release will now also build an AppImage (#5682)
* Re-add the galaxy dump function (#5676)
* Refactor Event Queues (#5671)
* Add Space.GetBodiesNear(), ProximityQuery module (#5637)
* Fix undefined behaviour in CommandBufferGL.cpp (#5694)
* Fixes
* Avoid misaligned read when loading SGM files (#5692)
* Remove transparent backgrounds from screenshots (#5660)
December 2023
* Fixes
* Fix installed directory structure on Windows (#5686)
November 2023
* Internal Changes
* Lua Constant autocomplete support (#5663)
* Simplify SystemBody::GetAtmPressure (#5662)
* Improve Simplex Noise Performance (#5661)
* Improve CI Setup and Performance (#5670)
* Build with SSE4 / AVX, fix build artifact generation (#5651)
* Lua io and FileSystem uri changes (#5638)
* LuaBody/Player/Ship function changes (#5643)
* Update AppStream destination and filename (#5664)
* Improve BVH Broadphase Performance (#5669)
* Fixes
* Correct value of g-force in system editor (#5658)
* Fix assertion failed in Sfx::Sfx(const Json &jsonObj) (#5668)
* Fix crash in l_body_get_ground_position if there is no body to get (#5665)
* Fix lua components corruption on save (#5657)
October 2023
* New Features
* Ship market comparison colors (#5632)
* Search bar for save/load window and crashes fix (#5634)
* ScanManager improvements and ship properties fixes (#5635)
* Improve realism of randomly-generated systems (#5622)
* Sensibly generate high-gravity planets (#5592)
* Implement graphical editor for creating custom systems (#5625)
* Allow double click on an item to load the saved game (#5652)
* Internal Changes
* Load custom systems from JSON, deprecate lua-based custom systems (#5622)
* Window VSync mode can be changed without restart (#5625)
* Restructured & reworked Pause button code (#5650)
* Added Appimage build script (#5620)
* Fix undefined behavior in space bodies deferred addition (#5648)
* Fixes
* Disable scrolling for tab-view and character info (#5642)
* Fix failed build for ALT Linux, by calming down -Werror=return-type (#5649)
* Fix for glued cockpit (#5631)
* Fix for commodity market in stock and demand reset (#5633)
* Fuel scooping rework (#5609)
* Fix Scans not resuming on game continue (#5577)
* Fix disappearing fuel after save and load (#5534)
* Fix ship info screen showing wrong cargo capacity and usage (#5557)
* Fix for "Assertion failed!" in the "Ship Repairs" window (#5640)
* Wording change for commands in the "Crew Roster" window (#5641)
* Fix constant planet density vs radius ratio (#5592)
* Fix main menu music not playing after exiting to main menu (#5645)
* Fix incorrect time acceleration after closing pause menu (#5646)
* Fix absurd number of spaceports generated on high-population worlds (#5625)
* Fix surface ports being generated on a single "orbital line" around the body (#5625)
September 2023
* New Features
* Add Model Viewer Widget (#5613)
* Internal Changes
* Build directly from the CMake config on windows with Visual Studio 2019 (#5624)
* Expand ModManager, add System Editor prerequisites (#5623)
* Remove Visual Studio solution, improve new-contributor experience (#5626)
* Fixes
* Ignore x-axis only mouse wheel events (#5627)
* Fix for rounding error in lobby's +/-10% buttons (#5628, #5630)
August 2023
* New Features
* Add New Game interface to customize starting parameters (#5561)
* Added icon to indicate up/down camera view (#5600)
* Internal Changes
* Editor Binary and Prerequisites (#5611)
* build: include <cstdint> explicitly (#5616)
* Upgrade IMGUI to v1.89.8 (#5599)
* C++ i18n APIs use std::string_view to reduce string copies (#5605)
* Better support for loading GTLF model sources (#5606)
* Added support for fully animated model tags (#5606)
* Improve compilation times by ~30% (#5309)
* Re-architect System Map to use object tracks (#5607)
* Load SVG icons into pigui fonts for better rendering (#5608)
* Disable runtime floating point exceptions (#5610)
* Fixes
* Fixes after sector map refactoring and new start menu added (#5612)
July 2023
* New Features
* SecondHand - Add possibility to refuse selling (#5593)
* Fixes
* Fix issues when quitting Lua console (#5597)
June 2023
* Fixes
* Mouseover tooltip for the ECM and the Advanced ECM systems (#5590)
* Internal Changes
* Include ad title in bulletin board search (#5589)
* Combat mission explanation about special equipment (#5588)
May 2023
* Fixes
* Fix SIGFPE from zero length vector if flying long time enough (#5569)
April 2023
* Fixes
* Fix military drive being too heavy (#5580)
March 2023
* Internal Changes
* Use explicit-size types in LuaPushPull to fix 32-bit builds (#5538)
* Fixes
* Fix empty accessory files used to reduce facegen accessory spawn chance (#5558)
* Fix autopilot crash with no body in frame of reference (#5551)
* Fix crashes when ships jump into system from hyperspace (#5564)
February 2023
* New Features
* Improved and cleaned up facegen parts (#5537)
* Reduce chance of autopilot crashing into planets between ship and target (#5481)
* Internal Changes
* Modernized debian package build rules to work with CMake (#5543)
* Fixes
* Fix issue with player not being assigned as crew on their own ship (#5515)
* Fix distance to planet surface being calculated relative to body center (#5515)
* Fix Skipjack having only 1 sensor slot (#5515)
* Default flight roll keys to Q/E (#5515)
* Armed recon mission informs the player when they've reached the target area (#5522)
* Fix set hyperspace target button missing from SAR mission (#5531)
January 2023
* New Features
* New ship: Coronatrix Courier (remodel and conversion of the Amphiesma) (#5462)
* New mission type: perform orbital or surface scans of a body for large rewards (#5433)
* Improved missile targeting to make them significantly more dangerous (#5472)
* Player starts with a Coronatrix at sol (#5462)
* Add interface to configure joystick axes and deadzones (#5477)
* Allow treating joystick axes as "half axes" (e.g. gamepad triggers) (#5477)
* Increase trade-in value of ships from 50% to 65% (#5475)
* Add station stock and demand, with impact on commodity prices (#5474)
* Enable in-system trading between different stations (#5474)
* Increase amount of credits granted at Mars and New Hope starts (#5474)
* Increase Bowfin's equipment capacity to improve its utility (#5498)
* Internal Changes
* Improved code for Advice module / smaller saves (#5467)
* Fix URLs changed, to forum (#5464)
* Introduces a new Input.GetMouseCaptured() method (#5468)
* Update CI workflow files (#5491, #5494)
* Fixes
* Fix error in main-menu tooltips (#5468)
* Fix error with system overview open in hyperspace (#5468)
* Fix typographical issues in planet description (#5469)
* Fix crash from main menu (#5457)
* Fix Lua UI error on hyperjump (#5463)
* Adjust descriptions for dwarf planets, asteroids and atmosphere density (#5482)
* Increased equipment capacity and tank size of Sinonatrix (#5472)
* Ensure fonts in info and station comms have consistent sizes (#5475)
* Fix lua stack overflow (#5480)
* Fix saves with invalid ships causing menu errors (#5480)
* Fix shading of Vlastan Library building (#5483)
* Fix lodos missing a gun mount tag (#5486)
* Fix station pads being assigned wrong bay indicies (#5488)
* Fix several memory leaks and uninitialized variables (#5495)
* Fix issues with skipjack patterns and textures (#5496)
* Fix custom flightlog data sometimes not being loaded with a save (#5498)
* Fix multiple issues with autosave on landing causing incorrect save states (#5498)
* Fix scan manager not detecting sensors when player buys a new ship (#5498)
* Fix a major defect in terrain quality at high elevations (#5498)
* Fix multiple issues with scout mission (#5505)
December 2022
* New Features
* Implement select target and cycle hostile contact buttons (#5429)
* Nav target icons indicate whether the target is on the other side of a body (#5438)
* Display station tech-level in System Map info panel (#5439)
* Added more varied and interesting donation mission titles (#5445)
* Anti-aliased rendering of ship ID labels (#5459)
* Internal Changes
* Load mods from unpacked directories as well as zip files (#5432)
* Improve LuaTimer per-frame performance (#5453)
* Allow model files to reference textures in other folders (#5459)
* Add a model hierarchy view to the ModelViewer (#5459)
* Add a hyperspace-to-system button to the debug menu (#5455)
* Add additional attributes to LuaStarSystem (#5455)
* Improve lua autoload utilities (#5454)
* Provide "equipment item card" as an independent UI widget (#5454)
* Fixes
* Fix shield recharging being disabled after selling shield booster (#5434)
* Fix ship passenger cabin capacity not being shown when buying a ship (#5439)
* Fix SolFed homeworld was pointing at Shanghai instead of Mars (#5439)
* Fix auto-route button routing to the wrong body in the target system (#5435)
* Fix hostile ships running away from the player and never engaging (#5436)
* Fix illegal scoop missions didn't spawn saleable goods (#5446)
* Fix SAR missions generating invalid configurations (#5446)
* Fix SAR missions not giving the player enough time to reach the target (#5446)
* Fix high-priority messages not interrupting timewarp (#5446)
* Fix incorrect message when landing at ground stations (#5450)
* Fix an issue that duplicated BBS adverts when autosaving (#5456)
* Fix tradeships becoming unresponsive and filling all station pads (#5456)
* Fix several crashes when changing player / model debug flags (#5459)
* Fix ModelViewer camera was extremely zoomed out when opening small models (#5459)
* Fix UI error when pumping fuel in hyperspace (#5455)
* Fix pigui tooltips having extremely inconsistent font sizes (#5454)
November 2022
* New Features
* Improved lead calculation for pulse and beam weapons (#5417)
* New sidebars and cargo display in the Flight UI (#5431)
* Massively expanded and improved spaceport city generation (#5430)
* Internal Changes
* Cargo is now handled completely separately from ship equipment (#5389)
* Fuel / cargo scooping is now moddable by Lua (#5389)
* Cargo life support expiration is now handled in Lua (#5389)
* Add teleport-to-station button to debug menu (#5430)
* Fixes
* Fix undefined behavior when clearing joystick axis bindings (#5415)
* Fix SAR allowing ships without suitable passenger capacity (#5413)
* Fix potential to buy more than the available amount of a commodity (#5413)
* Fix issues where cargo types could have different values across save/load (#5389)
* Fix joystick axis reporting invalid joystick value when cleared (#5415)
* Fix crash when opening System View in hyperspace (#5428)
* Fix MusicPlayer crashing when music ends on sector view while in hyperspace (#5425)
* Fix cargo life support not being correctly handled (#5419)
* Fix catastrophic rotation after undocking from space station (#5422)
* Fix ship having no gun cooling after selling laser cooler (#5426)
October 2022
* Fixes
* Fix broken Scoop mission, due to onCargoDestroyed event not triggered (#5407)
* Fix animation import issues with assimp >= 5.1.0 (#5412)
September 2022
* The busy nature of life consumes all
August 2022
* Contributors all working on unmerged code
July 2022
* Internal Changes
* Improve error reporting and debug printing utilities (#5391)
* Fixes
* Search and Rescue: fix refueling mission (#5383)
* Fix randomly-generated background stars being invisible (#5390)
June 2022
* New Features
* Add custom two-seater cockpit for the Xylophis (#5373)
* New follow-target and follow-orient flight control modes (#5371)
* Add player-controllable flight speed limiter (#5371)
* New radial menu for autopilot hold-orientation functions (#5371)
* Internal Changes
* Reduce ship stress creaking sound occurance (#5377)
* Refactor input binding widget to allow binding key chords (#5371)
* Add axis input to select radial menu options with gamepad (#5371)
* Add Chrome-Tracing output support to profiler (#5380)
* Optimize starfield filling during new-game startup (#5381)
* Rasterize SVG images on a background thread (#5381)
* Add BodyComponent and LuaComponent systems (#5384)
* Add better grid rendering for ModelViewer (#5386)
* Fixes
* Fix docked music not playing (#5378)
* Fix PropertyMap use-after-free with orphaned LuaObjects (#5382)
May 2022
* New Features
* New, more detailed default cockpit model (#5368)
* Add bespoke cockpit for the Sinonatrix (#5370)
* New paintshop customization interface for stations (#5342)
* Metal creaking sound feedback under high acceleration (#5335)
* Display thruster plumes in cockpit view for enabled ships (#5370)
* Internal Changes
* Add riscv compilation support (#5345)
* [Loader] Add assimp version information and error string when loading a model fails (#5340)
* Rewrite PropertyMap implementation to use C++-side hashtable (#5300)
* Fixes
* [FlightLog] Use Game.GetStartTime() instead of the Jan 1 3200-based Game.time (#5263)
* Fix 20MB of memory leaks (#5372)
April 2022
* New Features
* Adding the new and fixed patterns and texture to ships (#5347)
* Fixes
* Fix Deneb model (#5341)
* Fix list order of Torvalds (#5351)
* Fix crash on sector map - don't access imgui font until it's initialized (#5361)
March 2022
* Watching life pass by
February 2022
* Fixes
* Do not scan the player's cargo if he is already in hyperspace (#5346)
* Fix getting exit parameters from hyperjump (#5336)
January 2022
* New Features
* Redesign the BBS layout, show pertinent mission info (#5312)
* New slot-based ship equipment display (#5315)
* Completely new System Atlas mode for System Map (#5239)
* Add System Overview Widget to System Map view (#5327)
* Xylophis overhaul, new model (#5323)
* Culture/language specific first + last name (#5223)
* Show ground stations in System Atlas view (#5333)
* Internal Changes
* Reduce BBS advert string data written to save files (#5312)
* Unify default UI theming, ensure UI scaling snaps to pixel values (#5315)
* Default language is based on the user's environment language code (#5326)
* Improve buttons (#5332)
* Fix remote lua connection (#5318)
* Fixes
* FuelClub: Refuel internal fuel tank only once a day (#5311)
* Fix mechanic character not being persistent (#5306)
* Fix GL_INVALID_ENUM error in forward-compatible GL contexts (#5315)
* Fix clicks falling through buttons in Sector Map (#5324)
* Fix SAR orbit, and load of Traveller's advice module (#5331)
* Fix System map bugs, after play-testing (#5334)
November 2021
* New Features
* Added station restocking and balanced goods availability (#5291)
* Internal Changes
* Change CommsWindow opacity, adjust Quit message window (#5303)
* Add TaskGraph implementation for mid-frame parallelism (#5302)
October 2021
* New Features
* New galaxy skybox, improved star brightness and density (#5124)
* Internal Changes
* Double-clicking the pause button opens options menu (#5279)
* Make fuel scooping slightly easier and safer (#5281)
* Rewrite lua serialization of userdata types, remove old text-based pickling (#5240)
* Translation resources fall back to en.json (#5295)
* Add compile-time string hashing, TypeId framework (#5298)
* Fixes
* Fix sharp edges on hypercloud halo (#5288)
* Fix NPC ship trajectory calculations crashing into planets (#5250)
* Fix DebugRPG menu crashing when current game is ended (#5292)
September 2021
* Internal Changes
* Increase and limit the height of the BvhTree (#5249)
* No scrollbar on short comms log, show newest message first (#5256)
* Two new tabs in debug mode (player info and commodity) (#5268)
* Replace obsolete imgui functions (#5259)
* Unbloated best-match code (#5257)
* Fixes
* Fix gun tag on Skipjack caused issues after save/load (#5269)
* Fix sold out Illegal commodity price not at x2 over black market (#5277)
* Fix crash from selling to sold out advert when amount=0 (#5262)
August 2021
* Internal Changes
* Rewrite renderer API and material authoring system (#5156)
July 2021
* New Features
* Ship thrust, fuel, and acceleration rebalances across the board (#4970)
* Better view-based star selection in Sector Map (#5227)
* Internal Changes
* Add error display to tab views that have crashed (#5224)
* Re-added cargo mission tonnage dialogue option (#5228)
* Fixes
* Fix FlightLog buttons being offscreen (#5224)
* Fix invalid MSAA settings causing openGL errors (#5224)
* Fix ESC key not closing the settings window (#5224)
* Fix crash in ModelViewer when switching to FPS navigation (#5224)
* Fixed DSMiner ship vertex normal issues (#5229)
June 2021
* New Features
* Improve startup times with threading (#4951)
* Cargo run allows negotiating cargo amount (#5164)
* Internal Changes
* Add Format.DateOnly() to lua side (#5214)
* Add sender to CommsLog (#5203)
* Mark Pioneer as DPI-aware on Windows (#5210)
* Fixes
* Fix floating point truncation crash on old AMD hardware (#5204)
* Fix build with USE_SYSTEM_LIBLUA=ON (#5206)
* Fixing the covering of data by icons in reticule in low res (#5211)
* Fix missing translation strings in comms log (#5212)
* Fix corrupt savefiles being generated with GCC11 (#5218)
* Fix undefined behavior when caching ship equipment (#5217)
May 2021
* New Features
* Add more tradeships and improve their behavior (#4984)
* Highly improved performance with many ships in one system (#5166)
* Internal Changes
* Add zone-based profiling to debug/profiler builds (#5168)
* Fixes
* Fix crash when loading invalid AI command data from savefile (#5167)
* Fix compilation of PiRngWrapper under GCC11 (#5172)
* Fix enable selecting stars in sector search even when duplicate named (#5193)
* Small improvements for the combat mission (#5184)
* Fix News Event not modifying commodity price and stock (#5192)
* Fix Cargo mission, to not pick up cargo if too late (#5196)
April 2021
* New Features
* Add custom content to the Rondel system (#5095)
* Add music to the map view, add new music tracks (#5093)
* Internal Changes
* Add new debug tooling colorscheme (#5161)
* Upgrade build tooling to C++17, remove nonstd::string_view (#5151)
* Fixes
* Fix legal footer always being 'Clean' in station view (#5094)
March 2021
* New Features
* Sinonatrix overhaul (#5106)
* Fixes
* Fix GasGiant clipping and bright spots on models (#5157)
* Fix crash in hyperspace with sector map opened (#5155)
* Fix death music not playing over tombstone screen (#5129)
* Internal Changes
* Modify GetAtmosphericState() to accept any two bodies (#5128)
February 2021
* Internal Changes
* Support PowerPC 64 platform (#5141)
* Fixes
* Fix crash on keypress (#5147)
* Move the surface starport's system bodies on loading (#5126)
* Updating the orientation of the docking tags. - No more backwards docking (#5131)
* Update Quickstart.txt (#5132)
* Several small improvements and fixes system map (#5123)
January 2021
* New Features
* New scoop mission (#4860)
* Add alternative naming schemes (#4933)
* Internal Changes
* Happy new year (#5105)
* Update buildscripts to use Ubuntu 20.04 (#5109)
* Fix build with system lua (#5121)
* Fixes
* Fix surface sounds playing after leaving surface (#5115)
* Fix segfault when setting destination to binary star (#5114)
* Fix background display issues when changing star density slider (#5116)
* Fix crash triggered by spacestation when removing advert (#5118)
* Fix empty landing pad being occupied by a skipjack ship (#5086)
* Fix game crash when selecting system map in hyperspace (#5120)
December 2020
* New Features
* Move planar radar widget to pigui (#5081)
* Overhaul body names in the 1 Orionis system (#5042)
* Significantly reduce savefile sizes (#5075)
* Show background stars in system view (#5068)
* Show surface starports in system view (#5060)
* Use new icons in Worldview (#5042)
* Move economy & trade to pigui (#4067)
* New BBS advert for soldout commodity (#5059)
* Internal Changes
* Reduce probability for imported goods to be sold out (#5074)
* Show commodity import/export information in market (#5082)
* Update several system's names to use alternate name feature (#5083)
* Clarify tooltip for rotate button (#5070)
* Adjust mission payouts to more natural numbers (#5050)
* Optimize route rendering (#5033)
* CMake: Fix modelcompiler not compiling anything (#5039)
* Add MSVC build to github-actions CI builds (#5036)
* Add incremental drag widget to pigui (#5031)
* Fix unused variables in release build (#5043)
* Donate to crank improvements (#5073)
* Remove SetDepthRange (#5080)
* Fixes
* Fix crash when switching to system map after hyperjumping (#5077)
* Fix buy/sell of station stock updating inverted (#5072)
* Fix ambient music looping (#5061)
* Fix grammar in translation string for Earth/Sol radius (#5053)
* Be consistent with use of nuclear vs radioactive (#5057)
* Fix menu music issues (#5047)
* Several map fixes and small tweaks (#5048)
* Small UI fixes (#5085)
* Localize header string on ship info screen (#5063)
* Scottish place name revision (#5052)
* Fix soldout BBS advert title template after load (#5092)
* Fix soldout advert crashing the game when saving (#5097)
November 2020
* New Features
* New unified color theme and new icons (#4993)
* Commodities and Economies are now defined in JSON (#4944)
* Skipjack Courier from OKB Kaluri (#4871)
* Add a new model for escape pods (#4877)
* Improved missile damage calculations, slightly boosted damage (#4927)
* More lively station traffic control communications (#4987)
* Add tag display to ModelViewer (#5010)
* Port Crew Roster to PiGui (#5022)
* Port Active Missions display to PiGui (#5025)
* Move Economy & Trade -view to pigui (#4967)
* Add menu and ingame music from franzopow (#5027)
* NewUI is dead, long live PiGui! (#5032)
* Improve combat targeting by adding aim assist for player weapons (#5037)
* Added lower-cost 5MW mining laser (#5037)
* Internal Changes
* Decrease the maximum background star size to 0.3 (#4991)
* CMake: Avoid libGLU dependency (#4994)
* Improved icon renderering at small sizes (#4993)
* Update NanoSVG (#4996)
* Moved ESC key handling to PiGui (#4999)
* Add a selection highlight to the ship market list (#4999)
* Removed old Ship.lua compatibility code (#5000)
* Allow all ships with hyperdrives to be selected for rendezvous missions (#5002)
* Fall back to an empty resource if it hasn't been translated (#5011)
* MSVC CMake Updates (#5012)
* Buffed local delivery mission payouts, reduced fuel costs (#5037)
* Move comms to entirely in lua (#5008)
* Fixes
* Fix SAR crash where IsPlayer() is falsely called by non-ship body (#4985)
* Fix tradeships inflating save files with 1000s of duplicate cargo items (#4993)
* Fix some old hardware not being compatible with the Reverse-Z implementation (#4993)
* Minor bugfixes for cargo mission (#4998)
* Fix external camera causing segfaults/crashes under some circumstances (#4999)
* Set the timeaccel to 1x when clicking the undock/blastoff button. (#4999)
* Fix saved games in external camera resetting to internal camera on load (#4999)
* Fix radar display state being incorrectly saved (#4999)
* Fix jump range being improperly persisted across games (#4999)
* Fix ship displays not properly updating between games / selections (#4999)
* Fix zenith indicator not pointing away from the planet (#4999)
* Fix starting a new game charging a docking fee (#5000)
* Herding back the Sun and Moon icons who went astray during the latest iconoclast raid. (#5003)
* Same font size for ship info as other screens (#5024)
* Fix input system bugs (#5009)
October 2020
* New Features
* Ship-specific atmospheric pressure limits (#4958)
* Make thruster upgrades availabile based on tech level (#4956)
* Internal Changes
* Optimize body list container in Space.cpp (#4957)
* Use an offscreen buffer as the primary rendering target (#4974)
* Use Reverse-Z depth buffer, drop logZ hack (#4975)
* Add PlanetsGravity processor for GalaxyStats tool (#4971)
* Add theme color display/editor to debug menu (#4979)
* Fixes
* Fix Flight Log crashes (#4973)
* Update MSVC CMake configuration and instructions (#4980)
September 2020
* New Features
* Add external camera interpolation and spring (#4955)
* Port ObjectViewer to pigui (#4952)
* Internal Changes
* Cleanup Renderer API to Remove Fixed-Function State (#4947)
* Add pigui handlers for PiGuiViews (#4952)
* Collapse PiGui namespaces, load pigui theme from Lua (#4963)
* Clean up Lua PiGui code, split into multiple modules (#4964)
* Fixes
* Show the ship's translated name in savegame stats (#4953)
* Clear starports array if system has no population (#4950)
* No more crashes when hyperjumping (#4907)
August 2020
* New Features
* Debug ship spawner tool now integrated with Ctrl+I debug menu (#4941)
* Add surface impact alerts #4891
* Recon/combat missions require radar #4916
* Internal Changes
* Refactor WorldView to no longer use newUI (#4941)
* Add WorldView debug info to PerfInfo tool (#4941)
* Cleanup Win32 build for VS2019 (#4911)
* Add icons to profiler reports, implement directory copying for FileSystem (#4932)
* Extend LuaMetaType system to "function library" objects (#4945)
* Add function GalaxyStats to LuaDev (#4938)
* Fixes
* Fix ship directional indicators not pointing in the correct direction (#4941)
* Fix requring a camera frame when drawing PiGui (#4941)
* Fix being able to load invalid save versions (#4945)
* Fix compilation on i686 builds (#4945)
* Fix atmospheric flight calculations (#4946)
July 2020
* New Features
* Captains log added to info-view (#4795)
* Plentiful tweaks to sector map (#4906)
Internal Changes
* Make size of load/save dialogue window sane (#4912)
* Fixes
* Fix buying commodities not subtracting station stock (#4909)
* Fix hyperdrive last service date being wrong (#4910)
* Fix the build with USE_SYSTEM_LIBLUA (#4940)
June 2020
* New Features
* Redesign System and Sector Map View layouts (#4852)
* Internal Changes
* Add support for IMGUI tabs in pigui (#4893)
* Fixes
* Fix LuaMetaType issues (#4883)
* Update MSVS2019 Project (#4887)
* Update SIZET_FMT and catch fmt::system_error exception (#4890)
* Fix player sometimes exiting hyperspace inside a star (#4905)
May 2020
* New Features
* Add Star's End system on the other side of the galaxy (#4873)
* Merge 36 Ophiuchi & Gliese 664 into a single star system (#4874)
* Performance Information widget is available in all builds (#4881)
* Fixes
* Correctly restart mission timer when loading saves (#4870)
* Remove price reduction when selling commodities (#4876)
* Clear SetSpeedTarget when jumping (#4880)
* Commodity name clean-up (#4875)
* Prevent unwanted font face changes (#4882)
* Internal Changes
* Remove many warnings (#4864)
* Add LuaMetaType mechanism, refactor LuaObject to v2.0 (#4878)
* Move more code to core/ module, add several helper libraries (#4881)
* Added better logging system, obsoleted OS::RedirectStdio (#4881)
April 2020
* New Features
* Move the System Map to PiGUI (#4821)
* Reduce hydrogen price back to 1 credit (#4859)
* Fixes
* Fix increase / decrease buttons in SystemView being linked (#4868)
* Internal Changes
* Refactor the ModelViewer to use PiGui (#4849)
* Fix UB related to allocation/free mismatch (#4867)
March 2020
* New Features
* Stars that are brighter are now bigger and have a brighter colour on the Starfield (#4833)
* Texture Cache Visualizer and Memory Usage Tracker (#4835)
* Complete overhaul of commodity prices, to be similar to Frontier (#4831)
* Fixes
* Prevent change of Pioneer's mouse pointer when hiding HUD (#4827)
* Fix body grouping and setspeed target behaviour in flightUI (#4794)
* Fix starfield not taking player's location into account (#4838)
* Improve Mouse Capture Handling, fix UI deadlock (#4842)
* Internal Changes
* Perf counter Windows memory info (#4820)
* Remove unused newUI code, remove old StationView code (#4819)
* Exposed plotHistogram to pigui code (#4828)
* Fix compilation error with operator= ambiguity (#4840)
* Move clang-format to Github Actions (#4841)
* Cleanup Modal Window manager registration (#4843)
* Fix Commodity Market Message Lag (#4844)
* Refactor Main Loop, add Application abstraction (#4845)
* Cleaned up GPU flags for AMD (#4846)
February 2020
* New Features
* Convert Police screen to pigui (#4790)
* Move ShipRepair screen to pigui (#4791)
* Move Bulletin Board view to pigui (#4775)
* Make police non-persistent in Goodstrader (#4796)
* Update advice for Goodstrader, reflecting new behaviour (#4824)
* Move ship jump state strings to translation system (#4814)
* Add new icons (#4822)
* Fixes
* Fix on-demand glyph loading (#4779)
* Fix unused/free cabins shown in station footer being wrong (#4808)
* Re-introduce support for remote Lua console (#4799)
* Internal Changes
* Small additional improvements to orbit calculation (#4784)
* Improve System Map rendering and interaction (#4787)
* Make continue button load _quicksave if autosave not active (#4758)
* Add PiGui docstrings and fix ui.columns (#4792)
* Deprecate import() and replace with require() (#4786)
* Add rewinding to fix ImGui stack when catching an error (#4776)
* Draw performance information with ImGui, new performance counter backend (#4813)
* Add a sponsor-button to pioneer's github (#4816)
January 2020
* New Features
* Move Ship Market to pigui (#4774)
* Improve usability of in-space body indicators (#4764)
* Fixes
* Fix scrollbars appearing at different resolutions (#4771)
* Fix mission screen obscuring buttons (#4770)
* Fix / improve orbit calculations (#4777)
* Internal Changes
* CMake profiler build option: support older versions of cmake (#4772)
* Modal Window PiGui class that allows nesting (#4767)
* Ship warning system also detects missiles (#4746)
December 2019
* Fixes
* Fix possible CameraFrame duplication / memory leak when saving (#4754)
* Fix calculation of latitude and longitude for PlanetaryInfo (#4757)
* Restore feature: maximum display distance for ship indicators (#4761)
* Internal Changes
* Restore lost feature to show/don't show icon / label (#4753)
* Upgrade bundled ImGui to v1.74 (#4752)
* VS2019 make Debug usable for testing (#4756)
November 2019
* New Features
* More station names (#4726)
* Use system time at start (#4735)
* Fixes
* Make windows installer remove old install (#4748)
* Fix segmentation fault & cleanup (#4745)
* Modal save/load windows, fixes UI crash (#4743)
* Internal Changes
* Little improvements (#4669)
* Fix OSX Travis deployment (#4737)
* ASAN/valgrind fixes (#4739)
* Add a maximum distance to the hyperspace exit calculation (#4660)
October 2019
* New Features
* Music upgrade (#4678)
* Fixes
* Fix for medical emergency mission (#4682)
* Fix midhyperjump game crash (#4709)
* Hang up chat on visibility change (#4710)
* Clarify HUD Delta-v tooltip text message (#4723)
* Internal Changes
* cmake: Don't install .gitignore files (#4683)
* travis: Install libsigc++@2 instead of libsigc++ (#4694)
* Use AudioDevices instead of legacy SDL 1.2 code (#4692)
* Update vs2019 and profiling (#4711)
* Optimise sector view and docked face generation (#4722)
* Fix cmake/bootstrap not running properly (#4724)
* Decouple (#4717)
September 2019
* New Features
* Move lobby, commodity- & equipment market to pigui (#4663)
* Fixes
* Hyperspace range (#4545)
* Spelling (#4666)
August 2019
* Internal Changes
* CMake: Fix indentation (#4656)
* Use an equation in order to calculate HullTemperature (#4653)
* Object Viewer tweaks (#4659)
* Use a unique function to display Hyperspace range (#4650)
* Remove old vs2015 & 17 projects (#4661)
* Fix ModelNameComparator illegal const conversion (#4665)
* Fixes
* Remove rings around Venus and Ariel (#4655)
* CMake Ship Debian's FindGLEW.cmake script (#4664)
July 2019
* New Features
* Custom Wolf 359 system added (#4596)
* Internal Changes
* Remove leftover autotools files (#4635)
* Support VS2017 through CMake (#4634)
* Speed up start up time (#4626)
* Remove unused virtualization of Space and emplace_back elements (#4643)
* Autodetect availability of FPE ops (#4646)
* Consider thruster upgrade (#4644)
* Update pioneer wrapper script to use CMake (#4639)
* Fix VS CMake (#4649)
* Fixes
* Fix transparency on menu items (#4640)
* Fixes loading old SGM models (#4647)
June 2019
* Internal Changes
* Further Input and WorldView improvements (#4607)
* Remove Color from Lua instead use LuaColor as a userdata (#4595)
* Refactor game UI, refactor flag handling, move InfoView to pigui (#4576)
* Refactor landing lights, rework the NavLights class (#4608)
* Cleanup LuaVector and LuaColor implementations (#4615)
* Star rendering optimisation (#4617)
* Move Shipinfo view to PiGui (#4614)
* Police patrol will treat first ship to shoot is a pirate (#4619)
* Fixes
* Fix pad collision, no noise if speed < 1/ms (#4605)
* Basic Atmospheric heating re-enabled (#4606)
* Use Equatorial Radius when making the frame for a star (#4616)
* Fix hiding/showing new tab-view (#4620)
* Bug fix LuaFlags initialisation problem (#4622)
May 2019
* New Features
* Start move of InfovIew to PiGui (#4573)
* Pigui personal view (#4584)
* Internal Changes
* Speedup pilua (#4548)
* Gracefully handle destroyed target ships in SAR missions (#4569)
* Consider hyperdrive fuel type in the hyperjump-planer (#4582)
* Remove unused and decouple (#4585)
* Remove the (unmaintained) Autotools build method (#4511)
* Fix build with WITH_DEVKEYS=OFF (#4591)
* Decouple and warnings (#4592)
* Friction and sinking (#4588)
* Fixup naming and update the visual studio project files (#4593)
* Decouple terrain and related file (#4598)
* Start moving station-view to PiGui (#4597)
* Fixes
* Fix crash on main menu (#4578)
* Replace leftover lua Vectors with Vector2 (#4581)
* Initialize variables to be integers (#4579)
* Fix flight UI direction and vector indicators (#4583)
* Adjusted position of the overview window button (#4589)
April 2019
* New Features
* Input/settings system now available in translation system (#4568)
* Manual player face generator (#4571)
* Atmospheric flight (#4556)
* Fixes
* Autofit main menu (#4572)
March 2019
* Internal Changes
* PiGui profiling changes (#4549)
* Terrain Cleanup (#4550)
* Avoid reallocation of vector using a list of nearby bodies (#4546)
* Modified asserts to be correct now (#4553)
* Add instructions on building pioneer with CMake and MSYS2 (#4535)
* Refactor sound code to it's own folder (#4557)
* Fix build under OSX (#4563)
* Fixes
* Fix game load crash with unattached hyperspace clouds (#4555)
* Fix middle mouse not working in paused mode (#3032)
* Fix game load crash typo (#4561)
* Fix an error preventing keybinding when joysticks are disabled (#4566)
February 2019
* New Features
* New setting option for less UI in screenshots (#4528)
* Show ship name in main menu ship spinner (#4529)
* Allow multiple names for star systems (#4531)
* Show name and class of ship in intro ship spinner (#4534)
* Internal Changes
* Close default ctors and use a Ctor for load (#4527)
* Make modelcompiler handle custom data dir (#4523)
* Another decouple (#4538)
* Improve clang format tools (#4539)
* Improve OSX Travis build script (#4540)
January 2019
* New Features
* Non-instant system exploration (#4517)
* Internal Changes
* Fix cmake error (#4505)
* Use dummy video driver for modelcompiler (#4509)
* clang-format the entire c++ code base (#4508)
* FindDataDir uses working directory (#4519)
* Faster build after commit (#4514)
* Update the clang-format hook, add an auto-apply script (#4516)
* Install metadata (#4512)
* Fix VS2017 buildopts (#4521)
* Include decouple (#4520)
* Fixes
* Fix crash on exit (#4503)
* Fix compilation crash in modelcompiler (#4510)
* Modelcompiler fixes, no video init, clean shutdown (#4518)
* Removing parenting to fix Lodos camera issue (#4524)
December 2018
* Internal Changes
* Don't show military allegiance info for player (#4499)
* Adjust hyperspace exit calculations (#4495)
* metadata: Add version number to release in AppData (#4500)
* Generate an installer for Windows in the cloud with AppVeyor CI (#4427)
* Fixup Travis build script for CMake support (#4501)
November 2018
* New Features
* Two new systems: Bathlight and Delta Pavonis (#4490)
* Added 6 new music tracks (#4491)
* Internal Changes
* Switch travis to CMake (#4465)
* Fixes
* Fix alert status not changing to red (#4492)
October 2018
* New Features
* Adds two custom systems (#4462)
* Move Hyperspace exit locations into the heart of systems (#4444)
* Partial Real Starfield Rendering (#4471)
* Remove option -skipmenu, add option -startat (#4476)
* Bring smooth transitions to system view (#4480)
* Internal Changes
* Update JSON to a better library, save games in CBOR (#4459)
* Fix the unused variable warnings (#4474)
* Support module.submodlue syntax in Lua (#4478)
* Fixes
* Fix dual fire weapon origin problems (#4417)
* Improve main menu styling (#4477)
* Restore 3 action bindings to event dispatch sequence (#4485)
September 2018
* New Features
* Add hyperdrive breakdown sound effect (#4401)
* Unexplored systems soundtrack (#4398)
* Two new custom systems (#4395)
* Move start location to Mars (Douglas Quaid!!!) (#4363)
* Custom systems continued (#4439)
* Adds the Fomalhaut custom system (#4455)
* Star Icons overhaul (#4308)
* Internal Changes
* Provide other_names to add multiple names to custom systems (#4388)
* Change tech levels (#4363)