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How can I use this as a library? #157
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Hi Christian,
Glad it's useful.
Inside the CMakeLists.txt there's an example of where the 'readybase'
library is used to make a simple command-line utility (rdy.exe):
# create command-line utility
add_executable( ${CMD_NAME} ${CMD_SOURCES} )
target_include_directories( ${CMD_NAME} PRIVATE src/extern/cxxopts-2.2.1 )
target_link_libraries( ${CMD_NAME} readybase ${CMAKE_DL_LIBS})
where CMD_SOURCES is just src/cmd/main.cpp (
https://github.com/GollyGang/ready/blob/gh-pages/src/cmd/main.cpp), and a
header.
If you just want a Gray-Scott implementation to play with, it might be more
useful to make your own. I can talk you through it. A loose sketch for a 1D
system:
float a[100], b[100], a_new[100], b_new[100];
const float diff = 0.07f;
const float F = 0.05f;
const float k = 0.04f;
const float timestep = 0.2f;
for( int i = 1; i < 99; i++ ) {
float laplacian_a = a[-1] - 2.0f * a[i] + a[i+1];
float laplacian_b = b[-1] - 2.0f * b[i] + b[i+1];
float delta_a = 2.0f * diff * laplacian_a - a[i]*b[i]*b[i] + F*(1.0f -
a[i]);
float delta_b = diff * laplacian_b + a[i]*b[i]*b[i] - (F+k)*b[i];
a_new[i] = a[i] + timestep * delta_a;
b_new[i] = b[i] + timestep * delta_b;
}
// TODO: swap a_new with a, and b_new with b
// TODO: repeat above loop for multiple steps
Tim
…On Sun, 14 May 2023 at 18:53, Christian Henkel ***@***.***> wrote:
Firstly: I am SUPER happy having finally found this. It is absolutely
amazing.
Can i use this as a library? I am mostly interested in the Gray-Scott
Model. How could I use this in another cpp Cmake file?
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Hey Tim |
If you load Pearson1993.vti, change the dimensions to 256x1x1 and hit View
View Full Kernel it will show you how dx is used for the 1D case:
const float4 laplacian_a = (-2 * a + a_w + a_e) / (1 * dx * dx);
const float4 laplacian_b = (-2 * b + b_w + b_e) / (1 * dx * dx);
dx is the spatial separation of the grid points, often called 'h' in the
literature. It is mentioned in Help > Hint and Tips. If there is no
parameter named dx then it defaults to 1.
Decreasing dx makes the blobs larger, since the overall grid you are
simulating is smaller. You'll need a smaller timestep too for numerical
stability.
The D_ parameters are the diffusion rates. Increasing them makes the blobs
bigger while keeping the grid size the same. Again you'll need a smaller
timestep.
The values in Pearson1993.vti are those from the paper I think. The
combination of D_ values and dx was just the one they used - there are
other values that give the same behavior.
So dx shouldn't affect the performance. What are you comparing it to?
Ready uses OpenCL for its computation (typically on the GPU), and runs
multiple steps per render.
Tim
…On Mon, 15 May 2023 at 10:45, Christian Henkel ***@***.***> wrote:
Hey Tim
Thanks so much for the detailed instructions.
I actually have my own implementation. One thing I noticed about your
implementation, though is the use of dx. It seems to improve the
performance a lot.
For example in
https://github.com/GollyGang/ready/blob/gh-pages/Patterns/GrayScott1984/Pearson1993.vti
How is dx used? And why are the D values so much smaller?
https://github.com/GollyGang/ready/blob/gh-pages/src/readybase/GrayScottImageRD.cpp
does not seem to use dx anywhere.
Is it some kind of spatial resolution? And how is the laplacian
calculated, then?
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While dx/h and diffusion-rates can certainly make a difference to how fast things appear to 'evolve' (per-timestep) .. the compute-amount per-frame is mostly down to how many timesteps are being done before displaying the result again (in Ready it's labeled "Timesteps Per Render". I've generally found that since OpenCL can go very fast indeed, and the VTK rendering framework perhaps has a bit of overhead in it, that you can often turn up "Timesteps Per Render" quite a lot without 'feeling it' in terms of framerate that much. Of course your mileage there will vary based on how capable/fast your GPU/video-ram is. (mine are old and crappy and I still find there's a range of timesteps where I hardly feel it!) The fact Ready uses OpenCL for the computation of the next timestep essentially allows it to do something like "compute the next values for all cells at once (on the GPU)" instead of "compute them one-at-a-time (on the CPU)" and I'd say is likely to be the main reason for the improvement in apparent speed that you're seeing. I think Tim's comment above suggesting the 'rdy' command source code is very on-point, and there would possibly be some bits you could dig-up and examine from our prior Houdini plugin where it would run the simulation (specified by VTI file) using the Ready backend/libs, and then retrieve the resulting fields into per-frame voxel data in Houdini. Let me know if you want any pointers to find that code if you're keen on that idea! The newer incarnation of the plugin doesn't binary-link Ready at all.. instead it imports a VTI as houdini-native nodes (at it's core it's bringing/translating the kernels into something that works in the "Gas OpenCL" Dop). This was working fairly well in houdini18.5-ish but now we're onto 19.5 which is python3-only it needed a reasonably hefty update, and I've done all the py3-the update but everything still isn't quite working yet, so I haven't yet committed the current state of things. Let me know if this interests you though and I'd be happy to hurry-things-up-a-bit :). |
Firstly: I am SUPER happy having finally found this. It is absolutely amazing.
Can i use this as a library? I am mostly interested in the Gray-Scott Model. How could I use this in another cpp Cmake file?
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