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Can one convert boundary triangulation to T-Splines using the C++ package? I am interested in isogeometric analysis and want to know if I can use your code for generating T-Spline mesh based on boundary triangulated stl files.
Thanks!
The text was updated successfully, but these errors were encountered:
Those functions belong to the upper-level applications. We have no plan to do these. However, it is definitely possible use the kernel as a useful base for the development. I suggest you do it by yourself, good luck!
Can one convert boundary triangulation to T-Splines using the C++ package? I am interested in isogeometric analysis and want to know if I can use your code for generating T-Spline mesh based on boundary triangulated stl files.
Thanks!
The text was updated successfully, but these errors were encountered: