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AW currently checks to see if Language is set, and if it isn't, it checks to see if the mob is flagged as an Animal. Could we add 'plant' to that check as well?
The text was updated successfully, but these errors were encountered:
AW currently checks to see if Language is set, and if it isn't, it checks to see if the mob is flagged as an Animal. Could we add 'plant' to that check as well?
The text was updated successfully, but these errors were encountered: