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Actor::playdialog - crashes the game if headhud is enabled in multiplayer #2

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Chrissstrahl opened this issue May 9, 2024 · 0 comments

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@Chrissstrahl
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Chrissstrahl commented May 9, 2024

In function: Player::handleDialogSetup( Entity* entity, const str& soundName )
The following code causes a crash: _dialogEntnum = entity->entnum;
_dialogEntnum is set on: client->ps.dialogEntnum

It does not crash with version 6.0021 of the Coop Mod,
how ever I can not recall or figure out how it was fixed.

disassembly_

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