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PLHotspot.h
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PLHotspot.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLSceneElement.h"
#import "PLVector3.h"
@interface PLHotspot : PLSceneElement
{
#pragma mark -
#pragma mark member variables
@private
float width, height;
float atv, ath;
GLfloat *cube, *textureCoords;
float overAlpha, defaultOverAlpha;
BOOL hasChangedCoordProperty;
BOOL isTouchBlock;
PLHotspotTouchStatus touchStatus;
}
#pragma mark -
#pragma mark properties
@property(nonatomic, assign) float atv, ath;
@property(nonatomic, assign) float width, height;
@property(nonatomic, assign) PLCubeFaceOrientation faceOrientation;
@property(nonatomic, readonly, getter=getRect) PLRect rect;
@property(nonatomic, readonly, getter=getVertexs) GLfloat * vertexs;
@property(nonatomic, assign) float overAlpha, defaultOverAlpha;
@property(nonatomic, readonly) PLHotspotTouchStatus touchStatus;
@property(nonatomic, assign) BOOL isTouchBlock;
#pragma mark -
#pragma mark init methods
-(id)initWithId:(long long)identifier atv:(float)atv ath:(float)ath;
-(id)initWithId:(long long)identifier texture:(PLTexture *)texture atv:(float)atv ath:(float)ath;
-(id)initWithId:(long long)identifier texture:(PLTexture *)texture atv:(float)atv ath:(float)ath width:(float)width height:(float)height;
+(id)hotspotWithId:(long long)identifier atv:(float)atv ath:(float)ath;
+(id)hotspotWithId:(long long)identifier texture:(PLTexture *)texture atv:(float)atv ath:(float)ath;
+(id)hotspotWithId:(long long)identifier texture:(PLTexture *)texture atv:(float)atv ath:(float)ath width:(float)width height:(float)height;
#pragma mark -
#pragma mark property methods
-(PLRect)getRect;
-(GLfloat *)getVertexs;
#pragma mark -
#pragma mark layout methods
-(void)setLayout:(float)xValue :(float)yValue :(float)widthValue :(float)heightValue;
#pragma mark -
#pragma mark touch methods
-(void)touchBlock;
-(void)touchUnblock;
-(void)touchOver:(NSObject *)sender;
-(void)touchMove:(NSObject *)sender;
-(void)touchOut:(NSObject *)sender;
-(void)touchDown:(NSObject *)sender;
@end