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PLMath.m
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PLMath.m
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLMath.h"
@implementation PLMath
#pragma mark -
#pragma mark init methods
-(id)init
{
return nil;
}
#pragma mark -
#pragma mark distance methods
+(float)distanceBetweenPoints:(CGPoint)point1 :(CGPoint)point2;
{
return sqrt(((point2.x - point1.x) * (point2.x - point1.x)) + ((point2.y - point1.y) * (point2.y - point1.y)));
}
#pragma mark -
#pragma mark range methods
+(float)valueInRange:(float)value range:(PLRange)range
{
return MAX(range.min, MIN(value, range.max));
}
#pragma mark -
#pragma mark normalize methods
+(float)normalizeAngle:(float)angle range:(PLRange)range;
{
float result = angle;
if(range.min < 0.0f)
{
while(result <= -180.0f) result += 360.0f;
while(result > 180.0f) result -= 360.0f;
}
else
{
while(result < 0.0f) result += 360.0f;
while(result >= 360.0f) result -= 360.0f;
}
return [PLMath valueInRange:result range:range];
}
+(float)normalizeFov:(float)fov range:(PLRange)range
{
return [PLMath valueInRange:fov range:range];
}
#pragma mark -
#pragma mark pow methods
+(BOOL)isPowerOfTwo:(int)value
{
while(!(value & 1))
value = value >> 1;
return (value == 1);
}
@end