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PLViewBaseProtected.h
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PLViewBaseProtected.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLViewBase.h"
#import "PLIInitializeObject.h"
@interface PLViewBase(Protected) <PLIInitializeObject, CLLocationManagerDelegate>
#pragma mark -
#pragma mark properties
@property(nonatomic, assign, getter=animationTimer, setter=setAnimationTimer:) NSTimer *animationTimer;
@property(nonatomic, assign, getter=displayLink, setter=setDisplayLink:) id displayLink;
@property(nonatomic, readonly, getter=scene) NSObject<PLIScene> *scene;
@property(nonatomic, readonly, getter=renderer) NSObject<PLIRenderer> *renderer;
#pragma mark -
#pragma mark property methods
-(NSTimer *)animationTimer;
-(void)setAnimationTimer:(NSTimer *)timer;
-(id)displayLink;
-(void)setDisplayLink:(id)displayLink;
-(NSObject<PLIScene> *)scene;
-(NSObject<PLIRenderer> *)renderer;
-(BOOL)setAccelerometerDelegate:(id <UIAccelerometerDelegate>)accelerometerDelegate;
-(void)setIsValidForTransition:(BOOL)value;
#pragma mark -
#pragma mark fov methods
-(BOOL)calculateFov:(NSSet *)touches;
#pragma mark -
#pragma mark action methods
-(BOOL)executeDefaultAction:(NSSet *)touches eventType:(PLTouchEventType)type;
-(BOOL)executeResetAction:(NSSet *)touches;
#pragma mark -
#pragma mark accelerometer methods
-(void)activateAccelerometer;
-(void)deactiveAccelerometer;
#pragma mark -
#pragma mark animation methods
-(void)stopOnlyAnimation;
-(void)stopAnimationInternally;
#pragma mark -
#pragma mark inertia methods
-(void)startInertia;
-(void)stopInertia;
-(void)inertia;
#pragma mark -
#pragma mark touch methods
-(BOOL)isTouchInView:(NSSet *)touches;
-(CGPoint)getLocationOfFirstTouch:(NSSet *)touches;
#pragma mark -
#pragma mark draw methods
-(void)drawViewInternally;
-(void)drawViewInternallyNTimes:(NSUInteger)times;
#pragma mark -
#pragma mark shake methods
-(BOOL)resetWithShake:(UIAcceleration *)acceleration;
@end