All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Added --auto parameter to install to Working Directory.
- A completely new user interface and branding style.
- Installation of user XML settings (OpenSauce generates them on start-up).
- Asynchronous invocation of the installation procedure.
- Ability to detect an officially SPV3.2 directory.
- Remove OpenSauce data directory pre-installation.
- Changed licence to GPL-3.0.
- Manifest file for reinforcing administrative requirements.
- Eliminate the "This program might not have installed correctly" warning by adding a manifest file.
- Atarashii library is no longer used; instead, its OpenSauce installation code has been ported to AmaiSosu.
- The background image's resolution has been increased in size.
- Distributed SFX compilation method (from WinRAR to 7-Zip).
- False positives from some AVs on VirusTotal, due to the SFX compilation method. Cheers to moiler &
Anton#6293
for informing me about the false positives. - Graphical glitches on WINE due to previously lower resolution background. Cheers to Lionir for the heads up.
- Outputting of the source version/revision used for compiling the binary.
- Deactivation of the install button until a valid HCE directory is chosen.
- Unintentional backing up of default HCE shader files when installing OpenSauce. AmaiSosu now distinguishes betweeen
OpenSauce shader files and HCE shader files. A thank you to the following invaluable testers for assisting with this
issue:
Anton#6293
, Michelle and Lionir.
- Introduced support for installing the OpenSauce IDE to a dedicated sub-directory in the HCE directory, rather than to the original directory which is pretty obscure and inconvenient to access.
- Introduced support for detecting & backing up HAC2. Because HAC2 is incompatible with OpenSauce, AmaiSosu will back up its DLL to disable HCE from loading it.
- Everything! This is the initial release of AmaiSosu. Please report issues here!