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Misc.h
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Misc.h
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#ifndef MISC_H_
#define MISC_H_
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
#include <math.h>
#include <enet/enet.h>
ENetPacket* toEnet(sf::Packet sp, int flags)
{
ENetPacket* ep = enet_packet_create(sp.getData(), sp.getDataSize(), flags);
return ep;
}
sf::Packet toSFML(ENetPacket* ep)
{
sf::Packet sp;
sp.clear();
sp.append(ep->data, ep->dataLength);
return sp;
}
bool send(ENetPeer* peer, sf::Packet packet, unsigned int chan = 0,
bool reliable = false, ENetHost* host = NULL)
{
ENetPacket* epacket = NULL;
epacket = toEnet(packet, reliable ? ENET_PACKET_FLAG_RELIABLE : 0);
if(packet == NULL)
{
return false;
}
enet_peer_send(peer, chan, epacket);
if(host != NULL)
enet_host_flush(host);
return true;
}
float clamp(float n, float lower, float upper)
{
return std::max(lower, std::min(n, upper));
}
void playSound(sf::Sound& sound, sf::Vector2f lpos, sf::Vector2f pos, float max)
{
sf::Vector2f dif = lpos - pos;
float dist = sqrt(pow(dif.x, 2) + pow(dif.y, 2));
float ratio = dist/2000;
ratio = clamp(ratio, 0.0, 1.0);
ratio = 1 - ratio;
sound.setVolume(max*ratio);
sound.play();
}
std::string toString(int i)
{
std::stringstream ss;
ss << i;
std::string s;
ss >> s;
return s;
}
sf::Vector2f lerp(sf::Vector2f current, sf::Vector2f target, float fac = 0.16)
{
return current + (target - current) * fac;
}
float lerp(float current, float target, float fac = 0.16)
{
return current + (target - current) * fac;
}
class Input
{
public:
Input() :
up(false),
down(false),
left(false),
right(false),
shooting(false),
secondary(false),
shoot(false),
reload(false),
aimAngle(0),
flareAngle(0)
{
throwing = false;
}
void set(sf::RenderWindow& window, sf::View view, sf::Vector2f pos, bool hasFocus)
{
if(hasFocus)
{
mPos = sf::Mouse::getPosition(window);
raimPos = window.mapPixelToCoords(mPos, view);
sf::Vector2f aimPos = raimPos;
aimPos -= pos;
aimAngle = (-atan2(aimPos.x, aimPos.y)*180/3.14159)+180;
aimAngle = (unsigned int)aimAngle/2.0;
aimAngle *= 2.0;
up = sf::Keyboard::isKeyPressed(sf::Keyboard::W);
down = sf::Keyboard::isKeyPressed(sf::Keyboard::S);
left = sf::Keyboard::isKeyPressed(sf::Keyboard::A);
right = sf::Keyboard::isKeyPressed(sf::Keyboard::D);
shoot = sf::Mouse::isButtonPressed(sf::Mouse::Left);
reload = sf::Keyboard::isKeyPressed(sf::Keyboard::R);
static bool rightState = false;
if(sf::Mouse::isButtonPressed(sf::Mouse::Right))
{
if(!rightState)
{
rightState = true;
//right click
}
}
else if(rightState)
{
rightState = false;
secondary = true;
//right click released
}
else
{
secondary = false;
}
}
}
void pack(sf::Packet& packet)
{
//2 bytes
uint8_t flags = 0;
flags = up ? flags|(1<<0) : flags;
flags = down ? flags|(1<<1) : flags;
flags = left ? flags|(1<<2) : flags;
flags = right ? flags|(1<<3) : flags;
flags = shooting ? flags|(1<<4) : flags;
flags = throwing ? flags|(1<<5) : flags;
uint8_t r = (unsigned int)(aimAngle/2.0);
packet << flags << r;
if(shooting)
{
packet << flareAngle;
}
}
void unpack(sf::Packet& packet)
{
uint8_t flags = 0;
uint8_t r = 0;
packet >> flags >> r;
up = (flags&(1<<0)) != 0;
down = (flags&(1<<1)) != 0;
left = (flags&(1<<2)) != 0;
right = (flags&(1<<3)) != 0;
shooting = (flags&(1<<4)) != 0;
throwing = (flags&(1<<5)) != 0;
aimAngle = (float)(((unsigned int)r)*2.0);
if(shooting)
{
packet >> flareAngle;
}
}
bool operator==(const Input& rhs)
{
return up == rhs.up && down == rhs.down
&& left == rhs.left && right == rhs.right;
}
bool operator!=(const Input& rhs)
{
return up != rhs.up || down != rhs.down
|| left != rhs.left || right != rhs.right;
}
//sent
bool up;
bool down;
bool left;
bool right;
bool shooting;
bool throwing;
//not sent
bool shoot;
bool reload;
bool secondary;
//sent
float aimAngle;
float flareAngle;
//not sent
sf::Vector2i mPos;
sf::Vector2f raimPos;
};
class Move
{
public:
Move()
{
t = 0;
}
Move(Input input, sf::Vector2f pos, unsigned int t) :
input(input),
pos(pos),
t(t)
{
}
void pack(sf::Packet& packet)
{
//5 bytes - can I make t be wrapping so I can lower it's byte size
uint8_t flags = 0;
flags = input.up ? flags|(1<<0) : flags;
flags = input.down ? flags|(1<<1) : flags;
flags = input.left ? flags|(1<<2) : flags;
flags = input.right ? flags|(1<<3) : flags;
packet << t << flags;
}
void unpack(sf::Packet& packet)
{
uint8_t flags = 0;
packet >> t >> flags;
input.up = (flags&(1<<0)) != 0;
input.down = (flags&(1<<1)) != 0;
input.left = (flags&(1<<2)) != 0;
input.right = (flags&(1<<3)) != 0;
}
Input input;
sf::Vector2f pos;
unsigned int t;
};
class CircularBuffer
{
public:
int head;
int tail;
CircularBuffer()
{
head = 0;
tail = 0;
}
void resize(int size)
{
head = 0;
tail = 0;
moves.reserve(size);
moves.resize(size);
}
int size()
{
int count = head - tail;
if (count < 0)
count += (int)moves.size();
return count;
}
void add(const Move &move)
{
moves[head] = move;
next(head);
}
void remove()
{
assert(!empty());
next(tail);
}
Move& oldest()
{
assert(!empty());
return moves[tail];
}
Move& newest()
{
assert(!empty());
int index = head-1;
if (index==-1)
index = (int) moves.size() - 1;
return moves[index];
}
bool empty() const
{
return head==tail;
}
void next(int &index)
{
index ++;
if (index>=(int)moves.size())
index -= (int)moves.size();
}
void previous(int &index)
{
index --;
if (index<0)
index += (int)moves.size();
}
Move& operator[](int index)
{
assert(index>=0);
assert(index<(int)moves.size());
return moves[index];
}
std::vector<Move> moves;
};
class NewBulletData
{
public:
NewBulletData() :
angle(0),
id(0)
{
}
NewBulletData(sf::Vector2f pos,
float angle,
uint16_t id) :
pos(pos),
angle(angle),
id(id)
{
}
void pack(sf::Packet& packet)
{
packet << pos.x << pos.y << angle << id;
}
void unpack(sf::Packet& packet)
{
packet >> pos.x >> pos.y >> angle >> id;
}
sf::Vector2f pos;
float angle;
uint16_t id;
};
#endif /* MISC_H_ */