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I was looking for palette swapping methods and I stumbled upon this:
I also found out about palette swapping via openFL shaders but I'm guessing is the same thing performance wise because in the API it says:
There are better ways to do this? |
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Shaders should perform fine. The comment refers to changing the shader instance that's assigned to the sprite, which you shouldn't need to do. |
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Shaders should perform fine. The comment refers to changing the shader instance that's assigned to the sprite, which you shouldn't need to do.