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Fix angle, scale and origin on FlxStrip #2973
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if (angle != 0) | ||
{ | ||
_cos = FlxMath.fastCos(angle * FlxAngle.TO_RAD); | ||
_sin = FlxMath.fastSin(angle * FlxAngle.TO_RAD); |
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would you be willing to compare this with using Math.sin
and cos to see if the lack of precision actually a noticeable difference, be sure to try angles > 360, too please
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I fixed the rest, but I'd still like you to test the precision of FastSin and cos
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This breaks Flash targets, also requested other changes via comments
Also please provide a small, complete example that showcases the new features of this change
would these changes conflict with this? |
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