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readme.txt
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readme.txt
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-----------------------------------------------------------------------------
FlashDoom
based on Linux DOOM 1.10
Copyright (C) 1999 by
id Software
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.
-----------------------------------------------------------------------------
Requires the Adobe Alchemy Toolkit preview.
Specifically, the ALCHEMY_HOME variable should point to your Alchemy
directory.
A simple port of LinuxDoom to ActionScript bytecode via Alchemy,
with hooks in place to pass the frame and sound buffers to Flash.
TODO:
- Lots of silliness and stupidity in the game choice screen
- Instead of just copying + pasting the Heretic and Hexen codebases,
unify support for all games into a single codebase
- Switch to a smarter source port, such as PrBoom+
UPDATE 11/29/2014
Added support for mouse-locking and interactive full-screen mode which were
added to the Flash Player over the past many versions.
Also added support for binding a key to a left mouse click, and cleaned up
the code a tiny bit.
This is probably my last and only update.
I won't bother to update the C code and tooling to use FlasCC as opposed to
the Alchemy beta. The old Alchemy generated SWCs still seem to work.