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cmake-multi-platform.yml
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name: Build and Link SDL2 Project
on: [push, pull_request]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
steps:
- uses: actions/checkout@v2
with:
repository: 'libsdl-org/SDL'
ref: 'release-2.30.5'
path: 'SDL'
- name: Checkout specific commit
run: |
cd SDL
git checkout 2eef7ca
- name: Install dependencies on Ubuntu
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt-get update
sudo apt-get install -y build-essential libasound2-dev libpulse-dev libx11-dev cmake
- name: Install dependencies on macOS
if: matrix.os == 'macos-latest'
run: |
brew update
brew install cmake
- name: Install dependencies on Windows
if: matrix.os == 'windows-latest'
run: |
choco install cmake --installargs 'ADD_CMAKE_TO_PATH=System'
- name: Configure SDL2 with CMake
run: cmake -S SDL -B build/SDL
- name: Build SDL2
run: cmake --build build/SDL --config Release
- uses: actions/checkout@v2
with:
path: 'MyProject' # Replace with your project's path or name
- name: Configure Project with CMake
run: cmake -S MyProject -B build/MyProject -DSDL2_DIR=build/SDL
- name: Build Project
run: cmake --build build/MyProject --config Release
- name: Upload Artifacts
uses: actions/upload-artifact@v2
with:
name: ${{ matrix.os }}-artifacts
path: build/MyProject/**
if-no-files-found: error # 'warn' or 'ignore' or 'error'