Purpur has a very lenient policy towards PRs, but would prefer that you try and adhere to the following guidelines.
Patches to Purpur are very simple, but center around the directories 'Purpur-API' and 'Purpur-Server'
Assuming you already have forked the repository:
- Pull the latest changes from the main repository
- Type
./purpur patch
in git bash to apply the changes from upstream - cd into
Purpur-Server
for server changes, andPurpur-API
for API changes
These directories aren't git repositories in the traditional sense:
- Every single commit in Purpur-Server/API is a patch.
- 'origin/master' points to a directory similar to Purpur-Server/API but for Paper
- Typing
git status
should show that we are 10 or 11 commits ahead of master, meaning we have 10 or 11 patches that Purpur doesn't- If it says something like
212 commits ahead, 207 commits behind
, then typegit fetch
to update purpur
- If it says something like
Adding patches to Purpur is very simple:
- Modify
Purpur-Server
and/orPurpur-API
with the appropriate changes cd
into the server/api directory you want to add a patch to- Type
git add .
to add your changes - Run
git commit
with the desired patch message cd ../
to get back to the project root- Run
./purpur rebuild
in the main directory to convert your commit into a new patch - PR your patches back to this repository
Your commit will be converted into a patch that you can then PR into Purpur
By default, Purpur (and upstream) only import files that we make changes to. If you would like to make changes to a file that isn't present in Purpur-Server's source directory, you just need to add it to our import script to be ran during the patch process.
- Save (rebuild) any patches you are in the middle of working on!
- Identify the names of the files you want to import.
- A complete list of all possible file names can be found at
./Paper/work/Minecraft/$MCVER/net/minecraft/server
- A complete list of all possible file names can be found at
- Open the file at
./scripts/importmcdev.sh
and add the name of your file to the script near the end. - Update the project to rebuild with the new imports
./purpur up
- Re-patch the server
./purpur patch
- Edit away!
This change is temporary! DO NOT COMMIT CHANGES TO THE importmcdev.sh
FILE!
Once you have made your changes to the new file, and rebuilt patches, you may undo your changes to importmcdev.sh
Any file modified in a patch file gets automatically imported, so you only need this temporarily to import it to create the first patch.
To undo your changes to the file, type git checkout scripts/importmcdev.sh
, or just remove the import lines you added previously.
Modifying previous patches is a bit more complex:
This method works by temporarily resetting HEAD to the desired commit to edit using rebase.
However, while in the middle of an edit, unless you also reset your API to a related commit, you will not be able to compile.
- If you have changes you are working on type
git stash
to store them for later.- Later you can type
git stash pop
to get them back.
- Later you can type
- Type
git rebase -i upstream/upstream
- It should show something like this.
- Replace
pick
withedit
for the commit/patch you want to modify, and "save" the changes.- Only do this for one commit at a time.
- Make the changes you want to make to the patch.
- Type
git add .
to add your changes. - Type
git commit --amend
to commit.- MAKE SURE TO ADD
--amend
or else a new patch will be created. - You can also modify the commit message here.
- MAKE SURE TO ADD
- Type
git rebase --continue
to finish rebasing. - Type
./purpur rebuild
in the main directory.- This will modify the appropriate patches based on your commits.
- PR your modifications back to this project.
If you are simply editing a more recent commit or your change is small, simply making the change at HEAD and then moving the commit after you have tested it may be easier.
This method has the benefit of being able to compile to test your change without messing with your API HEAD.
- Make your change while at HEAD
- Make a temporary commit. You don't need to make a message for this.
- Type
git rebase -i upstream/upstream
, move (cut) your temporary commit and move it under the line of the patch you wish to modify. - Change the
pick
withf
(fixup) ors
(squash) if you need to edit the commit message - Type
./purpur rebuild
in the main directory- This will modify the appropriate patches based on your commits
- PR your modifications back to this project.
We'll accept changes that make sense. You should be able to justify their existence, along with any maintenance costs that come with them. Remember, these changes will affect everyone who runs Paper, not just you and your server. While we will fix minor formatting issues, you should stick to the guide below when making and submitting changes.
All modifications to non-Purpur files should be marked
- Multi line changes start with
// Purpur start
and end with// Purpur end
- You can put a messages with a change if it isn't obvious, like this:
// Purpur start - reason
- Should generally be about the reason the change was made, what it was before, or what the change is
- Multi-line messages should start with
// Purpur start
and use/* Multi line message here */
for the message itself
- Single line changes should have
// Purpur
or// Purpur - reason
- For example:
entity.getWorld().dontbeStupid(); // Purpur - was beStupid() which is bad
entity.getFriends().forEach(Entity::explode());
entity.a();
entity.b();
// Purpur start - use plugin-set spawn
// entity.getWorld().explode(entity.getWorld().getSpawn());
Location spawnLocation = ((CraftWorld)entity.getWorld()).getSpawnLocation();
entity.getWorld().explode(new BlockPosition(spawnLocation.getX(), spawnLocation.getY(), spawnLocation.getZ()));
// Purpur end
- We generally follow usual java style, or what is programmed into most IDEs and formatters by default
- This is also known as oracle style
- It is fine to go over 80 lines as long as it doesn't hurt readability
- There are exceptions, especially in Spigot-related files
- When in doubt, use the same style as the surrounding code
When submitting patches to Purpur, we may ask you to add notes to the patch header. While we do not require it for all changes, you should add patch notes when the changes you're making are technical or complex. It is very likely that your patch will remain long after we've all forgotten about the details of your PR, patch notes will help us maintain it without having to dig back through GitHub history looking for your PR.
These notes should express the intent of your patch, as well as any pertinent technical details we should keep in mind long-term. Ultimately, they exist to make it easier for us to maintain the patch across major version changes.
If you add a long message to your commit in the Purpur-Server/API repos, the rebuildPatches command will handle these patch notes automatically as part of generating the patch file. Otherwise if you're careful they can be added by hand (though you should be careful when doing this, and run it through a patch and rebuild cycle once or twice).
From 02abc033533f70ef3165a97bfda3f5c2fa58633a Mon Sep 17 00:00:00 2001
From: Shane Freeder <[email protected]>
Date: Sun, 15 Oct 2017 00:29:07 +0100
Subject: [PATCH] revert serverside behavior of keepalives
This patch intends to bump up the time that a client has to reply to the
server back to 30 seconds as per pre 1.12.2, which allowed clients
more than enough time to reply potentially allowing them to be less
tempermental due to lag spikes on the network thread, e.g. that caused
by plugins that are interacting with netty.
We also add a system property to allow people to tweak how long the server
will wait for a reply. There is a compromise here between lower and higher
values, lower values will mean that dead connections can be closed sooner,
whereas higher values will make this less sensitive to issues such as spikes
from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index a92bf8967..d0ab87d0f 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
In an effort to make future updates easier on ourselves, Purpur tries to use obfuscation helpers whenever possible. The purpose of these helpers is to make the code more readable. These helpers should be be made as easy to inline as possible by the JVM whenever possible.
An obfuscation helper to get an obfuscated field may be as simple as something like this:
public final int getStuckArrows() { return this.bY(); } // Purpur - OBFHELPER
Or it may be as complex as forwarding an entire method so that it can be overriden later:
public boolean be() {
// Purpur start - OBFHELPER
return this.pushedByWater();
}
public boolean pushedByWater() {
// Purpur end
return true;
}
While they may not always be done in exactly the same way each time, the general goal is always to improve readability and maintainability, so use your best judgement.
To use a configurable value in your patch, add a new entry in either PurpurConfig
or PurpurWorldConfig
. Use the former if a value must remain the same throughout all worlds, or the latter if it can change between worlds. The latter is preferred whenever possible.
public static boolean saveEmptyScoreboardTeams = false;
private static void saveEmptyScoreboardTeams() {
saveEmptyScoreboardTeams = getBoolean("settings.save-empty-scoreboard-teams", false);
}
Notice that the field is always public, but the setter is always private. This is important to the way the configuration generation system works. To access this value, reference it as you would any other static value:
if (!PurpurConfig.saveEmptyScoreboardTeams) {
public boolean useInhabitedTime = true;
private void useInhabitedTime() {
useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
}
Again, notice that the field is always public, but the setter is always private. To access this value, you'll need an instance of the net.minecraft.World
object:
return this.world.purpurConfig.useInhabitedTime ? this.w : 0;