You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently the level is propagated for some amount of time prior to spawning the Guy and showing the player the level. This is for the purpose of propagating all the boxes.
Some levels (for example those with paradoxes in their start state) would benefit from the level designer being able to set exactly how many iterations are run before a guy is spawned.
The text was updated successfully, but these errors were encountered:
Currently the level is propagated for some amount of time prior to spawning the Guy and showing the player the level. This is for the purpose of propagating all the boxes.
Some levels (for example those with paradoxes in their start state) would benefit from the level designer being able to set exactly how many iterations are run before a guy is spawned.
The text was updated successfully, but these errors were encountered: