Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Level-settable pre-propagation time #2

Open
GoogleFrog opened this issue Dec 11, 2015 · 0 comments
Open

Level-settable pre-propagation time #2

GoogleFrog opened this issue Dec 11, 2015 · 0 comments

Comments

@GoogleFrog
Copy link
Contributor

Currently the level is propagated for some amount of time prior to spawning the Guy and showing the player the level. This is for the purpose of propagating all the boxes.

Some levels (for example those with paradoxes in their start state) would benefit from the level designer being able to set exactly how many iterations are run before a guy is spawned.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant