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Problem With Loading Level #123

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Kuroo2021 opened this issue Jul 18, 2024 · 1 comment
Open

Problem With Loading Level #123

Kuroo2021 opened this issue Jul 18, 2024 · 1 comment

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@Kuroo2021
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When pulling the switch to go to a moon the game stuck on random seed and have to close the game.

`[Info :LethalLevelLoader] Setting Random DungeonFlows!
[Warning:LethalLevelLoader] Disabling LethalLib Dungeon.RoundManager_GenerateNewFloor() Function To Prevent Conflicts
[Error : Unity Log] MissingFieldException: Field not found: DunGen.Graph.DungeonFlow[] .RoundManager.dungeonFlowTypes Due to: Could not find field in class
Stack trace:
(wrapper dynamic-method) RoundManager.DMDRoundManager::GenerateNewFloor(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::GenerateNewFloor?-1068544084(RoundManager)
LethalLevelLoader.SafetyPatches.Dungeon_GenerateNewFloor_Prefix (On.RoundManager+orig_GenerateNewFloor orig, RoundManager self) (at <46913d4069ce4c8bb856df58fbf607a9>:IL_000D)
(wrapper dynamic-method) LethalLib.Modules.Dungeon.DMDLethalLib.Modules.Dungeon::RoundManager_GenerateNewFloor(On.RoundManager/orig_GenerateNewFloor,RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::GenerateNewFloor?-790421312(RoundManager)
LethalLevelLoader.LethalLevelLoaderNetworkManager.SetRandomExtendedDungeonFlowClientRpc (LethalLevelLoader.LethalLevelLoaderNetworkManager+StringContainer[] dungeonFlowNames, System.Int32[] rarities) (at <46913d4069ce4c8bb856df58fbf607a9>:IL_0237)
LethalLevelLoader.LethalLevelLoaderNetworkManager.__rpc_handler_2948417154 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <46913d4069ce4c8bb856df58fbf607a9>:IL_00B8)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:SetRandomExtendedDungeonFlowClientRpc(StringContainer[], Int32[])
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetRandomExtendedDungeonFlowServerRpc()
LethalLevelLoader.LethalLevelLoaderNetworkManager:__rpc_handler_12573863(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetRandomExtendedDungeonFlowServerRpc()
LethalLevelLoader.DungeonLoader:SelectDungeon()
LethalLevelLoader.Patches:InjectHostDungeonFlowSelection()
RoundManager:DMDRoundManager::GenerateNewLevelClientRpc(RoundManager, Int32, Int32, Int32, Int32, Int32[])
RoundManager:__rpc_handler_3073943002(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:DMDRoundManager::GenerateNewLevelClientRpc(RoundManager, Int32, Int32, Int32, Int32, Int32[])
d__125:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Info :LethalLevelLoader] Setting Random DungeonFlows!
[Warning:LethalLevelLoader] Disabling LethalLib Dungeon.RoundManager_GenerateNewFloor() Function To Prevent Conflicts`

@toptenfarts
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have you
found the solution?

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