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Network prefabs are not registered for objects spawned within injected tiles #145

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Zaggy1024 opened this issue Sep 30, 2024 · 1 comment

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@Zaggy1024
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Prefabs that are supposed to be network-spawned from SpawnSyncedObject instances are not found when they are contained by a tile that is injected through DungeonFlow.TileInjectionRules, due to the fact that DungeonFlow.GetTiles() doesn't check for the tiles contained by those injection rules.

A custom apparatus spawned in the Tomb interior is not registered as network prefab and fails to spawn for other clients.

@Zaggy1024
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It should be possible to work around this by adding any custom items spawned within injected tiles as registered ExtendedItems.

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