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At present, LLL appears to do all of its .lethalbundle load between startup splash screens and player selection of ONLINE or LAN game type. LLL appears to force-ignore all player inputs for ONLINE or LAN until the load is complete, with no indication to the player this is occurring (or why).
It would be nice to have an in-game indication this load is occurring, the approximate progress of the load ( "loading X/Y detected .lethalbundles" or similar) and explicitly note that the player can not progress past this screen until the load is complete.
At present, LLL appears to do all of its .lethalbundle load between startup splash screens and player selection of ONLINE or LAN game type. LLL appears to force-ignore all player inputs for ONLINE or LAN until the load is complete, with no indication to the player this is occurring (or why).
It would be nice to have an in-game indication this load is occurring, the approximate progress of the load ( "loading X/Y detected .lethalbundles" or similar) and explicitly note that the player can not progress past this screen until the load is complete.
Thanks for the consideration.
This was initially discovered via incompatibility with a General-Improvements setting, so I'm tagging in that ticket for potential reference: Shaosil/LethalCompanyMods-GeneralImprovements#120
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