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eyeballs not moving #22

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jinwoo-li opened this issue May 9, 2022 · 4 comments
Open

eyeballs not moving #22

jinwoo-li opened this issue May 9, 2022 · 4 comments

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@jinwoo-li
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hello. Thanks for your great work and sharing.

When I check the blendshapes associated with the eyeballs, the eyeballs don't move.

When I checked the shapes of eyeLookOut/In/Down/Up_R/L, the mesh around the eyes moved but the eyeballs did not.
In the demo on the homepage, the pupil is moving, but is it correct that the pupil does not move in the light model?

@sunjunlishi
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it is a hardworking

@sunjunlishi
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float fxa = 0.0;
float fya = 0.0;
float fza = 0.0;
for (int t = 21451; t <= 22220; ++t)
{
	fxa += tmpObj->VertexArray[t].X;
	fya += tmpObj->VertexArray[t].Y;
	fza += tmpObj->VertexArray[t].Z;
}
fxa = fxa / (22220 - 21451+1);
fya = fya / (22220 - 21451 + 1);
fza = fza / (22220 - 21451 + 1);


PosXYZ s1;
s1[0] = fxa;
s1[1] = fya;
s1[2] = fza;
PosXYZ p1 = R_active_x(xAngle, s1);
PosXYZ p2 = R_active_y(yAngle, p1);
PosXYZ p3 = R_active_z(zAngle, p2);

glLoadIdentity();
gluLookAt(0, 1.5f, 40, 0, 1.5f, 0, 0, 1, 0);
glTranslatef(p3[0], p3[1], p3[2]); // 正方体的中心从(0.5,0.5,0.5)移动到(0,0,0)
glRotated(fEyeRatio, 0,1, 0);//绕(1,0,0)


DoDrawObj(tObj1, 4, 21496, 22295, true,fxa,fya,fza);

@sunjunlishi
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微信图片_20230507163831

@sunjunlishi
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DoDrawObj(tObj1, 4, 21496, 22295, true,fxa,fya,fza);
//DoDrawObj(tObj1, 5, 22296, 23093, true);

//glLoadIdentity();
//gluLookAt(0, 1.5f, 40, 0, 1.5f, 0, 0, 1, 0);



 fxa = 0.0;
 fya = 0.0;
 fza = 0.0; 
for (int t = 23021; t <= 23790; ++t)
{
	fxa += tmpObj->VertexArray[t].X;
	fya += tmpObj->VertexArray[t].Y;
	fza += tmpObj->VertexArray[t].Z;
}
fxa = fxa / (23790 - 23021 + 1);
fya = fya / (23790 - 23021 + 1);
fza = fza / (23790 - 23021 + 1);


s1[0] = fxa;
s1[1] = fya;
s1[2] = fza;
 p1 = R_active_x(xAngle, s1);
 p2 = R_active_y(yAngle, p1);
 p3 = R_active_z(zAngle, p2);

glLoadIdentity();
gluLookAt(0, 1.5f, 40, 0, 1.5f, 0, 0, 1, 0);
glTranslatef(p3[0], p3[1], p3[2]); // 正方体的中心从(0.5,0.5,0.5)移动到(0,0,0)

glRotated(fEyeRatio, 0, 1, 0);//绕(1,0,0)

//Sclera right Iris right
DoDrawObj(tObj1,6, 23094, 23893, true,fxa,fya,fza);

//DoDrawObj(tObj1, 7, 23894, 24691, true);
//两个6 7



//lacrimal fluid
//DoDrawObj(tObj1, 8, 24692, 25017, true);

//blend
//DoDrawObj(tObj1,9, 25018, 25047, true);


//occlusion
//DoDrawObj(tObj1, 10, 25048, 25175, true);                                          
//DoDrawObj(tObj1, 10, 25176, 25303, true);

//eyelash
//DoDrawObj(tObj1, 11, 25304, 26383,true);

glDisable(GL_BLEND);
bFrist = false;

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