Ready-to-use Mixamo libraries to retarget to bones in Godot 4
Adobe's terms of service 6.2.E state not to make datasets or databases from their content which this could be seen as. To respect their service, I am removing the libraries. I will continue to provide the Godot bone map, and will create a new tutorial showing how to make your own probject libraries for your own individual games. Perhaps we can make own community open library of open animations. Thanks for your understanding.
Mixamo bone map and themed character libraries of Mixamo animations easily remapped to models in Godot that have a typical Mixamo skelelon
Requires Godot 4.0.13 Alpha or newer
- Drop the Mixamo Bone Map.tres, and any -Library.res files you want into Godot
- Drop in any Mixamo rigged model, that was exported in the base Tpose
- Re-import with the Mixamo bone map.
- Drop into scene, right click and Make Local (or Save as scene)
- Open its animation player and select Animation > Manage Animations > Load Library > ...-library.res
- It's now mapped to the new character!
A quick demonstration followed by a more indepth tutorial on how to use these libraries.
Explanation and inspiration originally from FinePointCGI. Additional info can be found in their video about troubleshooting skelelon remapping. This project was inspired entirely by this video. https://www.youtube.com/watch?v=NBukd3NmK88
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